This FS22 mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
Changelog for Release 220.127.116.11
Game freezes (Error: PathFinderModule.lua:1958: bad argument #2 to ‘max’) #2027 & #2033
Waypoints are not shown but are there #2081
Waypoints and routes disappear below road #2054
During load options, the continue button does not respond #2076
Problem on triggers (showing R for a refill in other vehicles) #2103
driving without engine ON in some situations
detection of user entered a vehicle on dedi servers
extended departure filling routine: it can now take up to 3s until drive so that loading f.e. with wheel loader gives some more time to fill trailer completely #2097
unload after the finished job if parking after the job was activated #1906
dynamically adjust front left and right sensors to attached implement size in the front, mainly needed for harvesting
all possible HUD inputs can now be assigned to free selectable key combinations #2018
EasyAutoLoad with configurable unload wait time, f.e. use for goods/pallets which need some time to unload/disappear
non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon)
MEGATWEAK: Chopper and Harvester unloader routine complete rework
IMPORTANT: still not working properly with in-game sugarcane harvester!
Turn maneuver calculation optimized/faster
Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turning
Chopper controlled by helper: the unloader waits while the chopper turns
CP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)
CP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unload
AIVE Chopper: no change needed
AIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading
unloader behind chopper or chopper turns: if trailer reached unload fill-level it will drive reverse and then to unload as some trailers might not be filled completely in these situations
unloader left or right from chopper: drive to unload immediately if completely filled, i.e. over unload fill-level
it might happen that the unloader stops 2-3 times behind the turning chopper before harvesting continues if the chopper is still reporting to the unloader that it is in a turn maneuver
the unloader is automatically called when the harvester is stopped and the pipe is extended, whether the pipe is out of the field or in the crop the unloader follows the harvester:
is called when the early call level is reached (immediately if set to 0%).
is unloaded if the pipe is outside the field and not in the fruit
is unloaded when the early call level is reached until the unloader is full
when the unloader is full or the harvester is empty, the unloader waits some time for the next call or drives to unload
the unloader reverses when it gets stuck
the unloader follows the pipe position even if a user is driving the harvester
Beginners Guide to Autodrive for FS22Credits:
Wie kann ich mein Spieler im Spiel auch sehen so wie im LS19
du braucht den Mod dafür. Nannte sich im LS19 glaube ich DRITTE PERSON
Finally.. Good Job
when will this be out
není odkaz ke stažení
Mit Sehnsucht erwarte ich den Autodrive Mod. Hoffe dauert nicht mehr solange bis er zum download bereit steht. Er fehlt unwahrscheinlich 😉
quando vao liberar o download?
Kiedy będzie mod autodrive
wanneer komt dit uit??
So not PS4
I have no unload points or fields etc after using auto map. Routes are on the road but no park points are present. please advise what i am doing wrong .
perchè non la mettete su ps4
Bonjour , le mods n’aparait pas quand je coche les mods en debut de partie ,normal ?
I need some help, An old waypoint keeps taking over when i start my route. I’ve deleted the old waypoint about 30 times. but it comes back up when i start a route. Please help.