FS22 AutoDrive

FS22 AutoDrive


This FS22 mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

Changelog for Release 1.1.1.8 
Game freezes (Error: PathFinderModule.lua:1958: bad argument #2 to ‘max’) #2027 & #2033
Waypoints are not shown but are there #2081
Waypoints and routes disappear below road #2054
During load options, the continue button does not respond #2076
Problem on triggers (showing R for a refill in other vehicles) #2103
driving without engine ON in some situations
detection of user entered a vehicle on dedi servers

TWEAKS:
extended departure filling routine: it can now take up to 3s until drive so that loading f.e. with wheel loader gives some more time to fill trailer completely #2097
unload after the finished job if parking after the job was activated #1906
dynamically adjust front left and right sensors to attached implement size in the front, mainly needed for harvesting
all possible HUD inputs can now be assigned to free selectable key combinations #2018
EasyAutoLoad with configurable unload wait time, f.e. use for goods/pallets which need some time to unload/disappear
non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon)

MEGATWEAK: Chopper and Harvester unloader routine complete rework
IMPORTANT: still not working properly with in-game sugarcane harvester!
Turn maneuver calculation optimized/faster
Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turning
Chopper controlled by helper: the unloader waits while the chopper turns
CP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)
CP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unload
AIVE Chopper: no change needed
AIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading

Chopper:
unloader behind chopper or chopper turns: if trailer reached unload fill-level it will drive reverse and then to unload as some trailers might not be filled completely in these situations
unloader left or right from chopper: drive to unload immediately if completely filled, i.e. over unload fill-level
it might happen that the unloader stops 2-3 times behind the turning chopper before harvesting continues if the chopper is still reporting to the unloader that it is in a turn maneuver

Harvester:
the unloader is automatically called when the harvester is stopped and the pipe is extended, whether the pipe is out of the field or in the crop the unloader follows the harvester:
is called when the early call level is reached (immediately if set to 0%).
is unloaded if the pipe is outside the field and not in the fruit
is unloaded when the early call level is reached until the unloader is full
when the unloader is full or the harvester is empty, the unloader waits some time for the next call or drives to unload
the unloader reverses when it gets stuck
the unloader follows the pipe position even if a user is driving the harvester

Beginners Guide to Autodrive for FS22

Credits:
AutoDrive Team


What is Farming Simulator 22 mods use for

Farming Simulator 22 game supports mods for PC, Xbox, or PS5. FS22 Mod is an extension file for the FS22 game. Everyone can create Farming Simulator 22 mod file and share it with our community. So, why do you need Farming Simulator 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 22 developers decided to support mods that let players create their own FS22 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS22 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS22 mods category, download any mod for Farming Simulator 2022 you want and install the mod in FS 22. And the most important - Farming Simulator 22 mods is totally free and available to download all of them. Our Farming Simulator 22 Community goal is to create one of the biggest FS22 mods databases







Best FS22 Other mods

17 Responses

  1. Bodo Ahlig says:

    danke

  2. harry Duster says:

    Wie kann ich mein Spieler im Spiel auch sehen so wie im LS19

  3. SnipeChan says:

    Finally.. Good Job

  4. jlbanner says:

    thank you

  5. Panda says:

    when will this be out

  6. Michal says:

    není odkaz ke stažení

  7. Zottelluk says:

    Mit Sehnsucht erwarte ich den Autodrive Mod. Hoffe dauert nicht mehr solange bis er zum download bereit steht. Er fehlt unwahrscheinlich 😉

  8. alessandro says:

    quando vao liberar o download?

  9. Kamiil says:

    Kiedy będzie mod autodrive

  10. jens says:

    wanneer komt dit uit??

  11. Dean says:

    So not PS4

  12. Kris Lawrence says:

    Please Help.

    I have no unload points or fields etc after using auto map. Routes are on the road but no park points are present. please advise what i am doing wrong .

  13. tino Alex says:

    perchè non la mettete su ps4

  14. RAMMOTAFRAISE says:

    Bonjour , le mods n’aparait pas quand je coche les mods en debut de partie ,normal ?

  15. Ronny says:

    I need some help, An old waypoint keeps taking over when i start my route. I’ve deleted the old waypoint about 30 times. but it comes back up when i start a route. Please help.

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!