Changes to seasonal cycles and graphics in FS22

Farming Simulator 22 Mods

Changes to seasonal cycles and graphics in FS22


Choo-choo – do you hear that? Oh boy, it’s the good-news-train, entering the railway station to unload some exciting announcements: Farming Simulator 22 is at the finishing line of development before it releases next month. But, that’s not the motherload of today’s news.

As you provided us with feedback over the last couple of weeks and months in response to our announcements and footage, our attentive community department steadily talked to our busy developers to implement various adjustments and improvements to the game.

Here are some changes we made in the last couple of weeks. Good thing, a month consists of at least 28 days, right? RIGHT? Yeah…

Changes to the seasonal length

When we first introduced seasonal cycles coming to Farming Simulator 22, a virtual year was supposed to consist of twelve days. Meaning, each day in-game would be the equivalent of a month. Our goal was, and still is, to find a balance of challenging and relaxing gameplay-mechanics that work for as many players as possible, regardless of their experience.

For a lot of you… seasoned farmers, the duration of a year wasn’t as appealing as we hoped, even though players will be able to decrease the speed of time in-game even further than before. The challenge we were now facing was to implement the option to customize the length of the seasons. Why is that a challenge?

In game development, there is a massive amount of dependencies with even the tiniest change. It’s literally the risk of a butterfly effect that sticks to everything. That’s especially true for seasonal length connected to various affected gameplay-mechanics that might break and need to be compatible – as we can’t release a game with potential errors produced by our mechanics that, in the worst case, corrupts save games.

Long story short: Longer seasons. You can increase the length of a month up to 28 days. Yes, each MONTH can consist of 28 days. Changes take effect after the current season is completed.

Changes to the graphics

While gameplay programmers focus on gameplay mechanics and work on the gameplay side during the whole course of development, our tech guys do the same on their end. Meaning, the graphics still evolve between showing the first screenshot or trailer and the release of the game. Of course, we also take your feedback under consideration until the last pixel is considered final.

Between the months-old game build we’ve shown at gamescom, for example, and the version we’re going to release in a few weeks, a lot of graphical aspects, and therefore the visual appearance, have changed. We got a lot of feedback on the aesthetics of Farming Simulator 22, and incorporated some changes while working on already planned improvements.

We improved the level of detail of foliage to guarantee more beautiful transitions between colors. We fine-tuned Screen Space Ambient Occlusion (SSAO) to create more natural shadows – resulting in more natural-looking surroundings. And, we modified the color grading to achieve an overall, more realistic and atmospheric feel.

Long story short: Improved various graphical aspects, looks nice.

Better sorghum

Sorghum, or milo, is an important crop, becoming even more important in recent years, in warm climates. That’s why it’s considered a welcome addition by our American players and a predestined crop to sow on our US-Midwestern map, Elmcreek. Of course, our more Mediterranean-inspired map Haut-Beyleron also benefits from having sorghum available to grow. As our sorghum farmers all around the world noticed, the process of harvesting sorghum wasn’t quite accurate in the early version of Farming Simulator 22.

Long straw cut short: Only the top of the fruit gets cut off when harvesting, now.

We hope you like our recent changes to Farming Simulator 22. Thank you for your feedback! We also hope you are as excited about the launch in a couple of weeks as we are. Also, there’s more news coming up. Stay tuned!

Credits:
Farming Simulator 22






What is Farming Simulator 25 / 22 mods use for

Farming Simulator 25 / 22 game supports mods for PC, Xbox, or PS5. FS25 / FS22 Mod is an extension file for the Farming Simulator game. Everyone can create Farming Simulator 25 mod file and share it with our community. So, why do you need Farming Simulator 25 / 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 25 / 22 developers decided to support mods that let players create their own FS25 / F522 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 25 / 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS25 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS25 / LS22 mods category, download any mod for Farming Simulator 2025 you want and install the mod in FS 25. And the most important - Farming Simulator 25 mods is totally free and available to download all of them. Our Farming Simulator 25 Community goal is to create one of the biggest FS25 / FS22 mods databases


More Farming Simulator 22 Mods mods

3 Responses

  1. Valdinei Pereira Alves says:

    Esse jogo deve ser um araso os outros ja são

  2. Jeff Goerig says:

    Seasons doesn’t work like they said it would. You can’t adjust the days!!!

  3. Brian Craig says:

    Just curious will there be a mod that will bring in grass, straw and hay rotting as in earlier versions like fs 17. I loved that modification which made one not to leave hay and straw unprotected plus grass would rot if not made into hay or silage

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