John Deere S600i Series v1.0 FS22

FS22 Harvesters

John Deere S600i Series v1.0 FS22


This is John Deere S600i European Series.

Price: from 162000 $
Performance: All S600i Series motor Configurations (320HP – 528HP)
Category: Combine Harvester
Capacity: 10600 L – 17620 L

Configurations:
24 Wheels Configurations in 2WD or 4WD variant (Singles, Wide Singles, Floaters)
12 Tracks system Configurations in 2WD or 4WD variant (2019 S700 Tracks System, 2013 John Deere Tracks System)
All S600i Series motor Configurations (S660i, S670i, S680i, S685i and S690i)
2 Grain Tank Configurations (standard Foldable + TipUp Extension)
5 Pipe Configurations (Short Pipe, Long Pipe, Long Pipe S700, long Foldable Pipe, long Foldable Pipe S700)
2 Chopper Tailboard Configurations (Power Tailboard, Reglar Tailboard)
4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension)
6 Numbers Configurations
4 Tires brands (Michelin, Continental, Mitas and Lizard LSW)

Addons and New Features:
Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations (Rotating Turning ON circle, separate Monitor Lights for Turning and work positoin First that kind of animations in FS22)
Fully European version: all EU decals and stickers, proper EU lights, EU Tracks Systems, True EU wheels spacing and sizes, European version Configurations,
Rebuild 3D model for more proper European version,
2nd Monotor scripted for GPS Display (Works only when unfolded),
Spreader works only when we will select “swath”, when we select “straw” Spreader will fold and turn off,
Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights etc,
All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature (oil and engine) Fuel Usage and Fuel Capcity,
Fixed all missed things (proper attachers, breaks, motor scales, hp power etc),
Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power),
Monitors work in 3 Stages: Turning Animation, Normal, Light Stage,
New Particles separated for every ChopperTable Configurations,

Animations:
Fully scripted interior (monitors, icons, lights, HUDs)
TurnON animations
Realistic physics
Lot of moving Parts with separate functions
Chopper table works only when unfolded
Lights with reciveShadows
All standard functions

Credits:
JHHG Modding







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