Follow Me v1.3 FS22

FS22 Other

Follow Me v1.3 FS22


Singleplayer only! PC/Mac only!

Change-log 1.3.0.0
Added pause/resume ability (issue #56).
Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60).
Modified distance intervals, so the further away the follower is the larger the change (issue #62).
Fix for combine stopping unexpectedly when no crops available to harvest (issue #59).
Fix for non-empty slurry barrels being turned on when activating ‘Follow Me’.
Fix for self-proprelled slurry spreaders being unable to deactivate ‘Follow Me’.
Fix for follower with offset, getting “confused” following a leader driving backwards then forwards for turning.

Ever wanted to have some vehicles follow you around the map? With “Follow Me” you can (though not backwards driving).

Instructions:
Use action ‘Initiate / Choose other’ (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen.
For selecting another vehicle to follow, if there are more in the vicinity, press the ‘Initiate / Choose other’ action again before the 3 seconds timeout.
To stop following, press the ‘Stop AI Worker’ (default: H).
When in a vehicle, its own distance and side-offset to a leader, can be modified using actions ‘Change distance’ (default: RCTRL + W/S) and ‘Change side offset’ (default: RCTRL + A/D).

When being in a vehicle that has followers, use action ‘Follower, Choose other’ (default: RSHIFT + RCTRL + F) to specify what follower is selected for instructions about distance and side offset.
Use actions ‘Follower, Distance’ (default: RSHIFT + RCTRL + W/S) and ‘Follower, Side offset’ (default: RSHIFT + RCTRL + A/D) for changing the selected follower’s distance and side offset.

It is possible to “place a marker on the trail”, that instructs followers to ignore their side offset, or use the opposite side offset. For that use the action ‘Marker for Switch side offset’ (default: RSHIFT + RCTRL + X). Please be aware of, that the current choice of marker is only visible in the F1-menu of actions.

Known issues:
Some vehicles have a collision-box detection that is much larger and wider than what is visible (even when folded), and therefore will not be able to work correctly with “Follow Me”. They will often state ‘near collision’ due to their invisible collision-box’s size.

Credits:
Decker_MMIV







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1 Response

  1. Trevor Smith says:

    It would do better if there was a proximity alert because if the first vehicle has to stop and do anything the follow me vehicle plows into the front vehicle. If there was one that it couldn’t get so many feet close to it . Hopefully maybe in FS25

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