Angeliter land v3.0 FS22

FS22 Maps

Angeliter land v3.0 FS22


Welcome to Angelite Land!

Version 3.0.0.0
This is the last version of the map. For me the map is ready. If there are still serious errors, I will fix them. But nothing more will be added. Thank you for the many positive feedback and have fun farming.
– AI traffic has been reworked, it no longer stops when turning.
– At the difficulty level “Starting from scratch” (Hard) you have nothing at the beginning
– Larger animal stables were installed. (These can be demolished and built into the standard stables)
– buyable areas revised (unused land can be bought)
– Schafhof, Pferdehof got a working farmhouse (can be removed, but no new farmhouse can be placed if you already own one.
– Sheep yard, horse yard, pig yard are now fully customizable like the main yard
– German license plates were added
– Removed water sounds on tile 2 and 3
– Removed collision at Schafhof
– PDA map updated
– Productions slightly adjusted
– Productions can now be bought with the associated land. In addition, you can now tear them away if they belong to you in order to build your own productions.
– Added 10 more search objects
– Added bread sell point
– Added traffic signs, crash barriers
– Made many decoration adjustments
– Installed wind turbines now move

Version 2.0.0.0
A lot has changed, many changes only become active with a new savegame.
– Giants AI helper pathfinding improved.
– there are now delineators
– BGA was rebuilt a bit
– Cattle market got a new name on the map icon.
– Fixed bug where going to a sell point on the map would spit out an error
– Cowshed slightly lowered
– Modified the building for the barn a bit so that you can easily unload with any trailer
– Removed grain from the silo, which you had at the start
– View direction on startup has been changed.
– Added chocolate shop.
– Cotton point of sale has been added
– Courtyard slightly redesigned, of course also torn off
– Windmill at field 9 lowered
– Fields 25 and 26 have been smoothed to a flat surface, e.g. B. Mod productions can find reasonable space
– there are now book objects all over the map. There are 4 colors for every 10 objects
– Some dirt roads have been revised.
– There are very many cosmetic changes throughout the map
– Removed stray parking lanes on field 22

This is a fictional map. There are medium-large fields. A large forest area for forestry work.

Credits:
Onkel/Onkel2000







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4 Responses

  1. Cole says:

    There is an issue with the trees hovering off the ground in between 11, 34, 36 fields. After manipulation to get them cut down and removed there is still areas that cannot be flattened. Can you please fix these errors. This is my favorite map and really love the idea of combining those fields into a nice large mega field. Thank you!!

  2. Stefan Pölzl says:

    die windräder nicht nicht mehr da und bei de getreidemülle beim zaun seitlich ist da untergrund zu früh runter gemacht! aber sonnst ist die karte top

  3. Vinicius says:

    I having any problems with trees too.. When I cut trees near 27 field, my game crash and close. I tryed many times and always happens. Nice Map, I wanted so much to play this, but.. it crash a Lot.

  4. David Jennings says:

    Love this map – it plays even better with Autodrive route by elMatador.

    If I would ask for one thing it would be to have all the place names available in English as well as German

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