Realistic Soil & Fertilizer v1.0.1.3 FS25

FS25 Other

Realistic Soil & Fertilizer v1.0.1.3 FS25


Realistic Soil & Fertilizer Mod for Farming Simulator 25

V1.0.1.3
Added 3 new settings (Seasonal Effects, Rain Effects, and Plowing Bonus)
Improved GUI initialization
Improved compatibility checks

V1.0.1.2
Changelog:
Fixed SoilFieldInfo command now properly initializes and returns field data
Improved daily soil updates with weather/season effects
Fixed small bug in settings UI

Not working:
Visual soil indicators on map (no color changes yet)
Crop yield effects (doesn’t change harvest amounts)
Fertilizer cost adjustments (setting exists but not implemented)
Equipment wear/tear from soil conditions
Soil texture/sand/clay effects

Planned:
Crop rotation bonuses – doesn’t give yield bonuses for good rotations
Cover crop effects – doesn’t recognize cover crops
Soil compaction – from heavy equipment
Irrigation effects – on nutrient availability

V1.0.1.1
Fields can be scanned, but will give default values for now
Precision Farming now correctly detected and sets read-only mode.
Fixed settings tab (When u have FS25_WorkerCosts issues WILL appear in the game)
Lazy initialization added to prevent crashes on servers/clients.

V1.0.1
Please read this carefully !!!
When the mod is used together with mods like Precision Farming, the settings are not available in the pause menu for now. You can configure it using the console. I’m working on a proper fix for this.

You can still use the mod with other mods, but there won’t be a settings tab in the pause menu. Keep this in mind.
There might still be issues, but I have tested it on my own machine and got no errors after the changes. For this reason I pushed this version.

Please create an issue on the GitHub repo if you get any errors after this changelog!

Fixed settings tab overlapping with other mods in pause menu
Fixed game crash when updating before fields were scanned
Fixed “pairs() table expected, got nil” error in SoilFertilitySystem
Fixed multiplayer and dedicated server compatibility
Fixed GUI injection failures causing settings menu issues
Added full compatibility with Precision Farming mod
Added Used Tyres mod compatibility (GUI disabled, console commands work)
Added dedicated server support with automatic GUI disabling
Added config file for user customization options
Added mod conflict detection and auto-compatibility mode
Added console-only mode for server environments
Improved GUI spacing to prevent overlapping with other mods
Improved field scanning with nil safety checks
Improved error handling throughout the mod
Improved multiplayer stability and server/client detection
Improved logging and debug information
Improved settings menu layout and button persistence
Ensured fieldData always initializes as a table (not nil)
Changed initialization order to prevent premature updates
Changed GUI injection to avoid conflicts with other mods

V1.0.0.5
– Fixed major issue with the shop screen and the in-game map
– Temporarily disabled settings via the pause menu due to ongoing conflicts
– Added compatibility for Precision Farming
– Ensured self.fieldData is always initialized as a table (not nil)
– Added type checking before using pairs() to iterate
– Added improved error logging for debugging
– Fixed a game crash when the mod attempted to update before fields were scanned

Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.

Key Features:
DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
REALISTIC NUTRIENT CYCLES: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.
FERTILIZER ECONOMICS: Three fertilizer types with varying costs and effectiveness:
– Liquid Fertilizer: Balanced nutrients, moderate cost
– Solid Fertilizer: Higher phosphorus, standard cost
– Manure: Improves organic matter, lower cost

CUSTOMIZABLE DIFFICULTY:
– Simple: Reduced nutrient depletion, lower costs
– Realistic: Balanced gameplay, standard settings
– Hardcore: Rapid nutrient depletion, higher costs

USER-FRIENDLY INTERFACE:
– Integrated into game settings menu
– Console commands for advanced control
– Real-time notifications for low nutrients
– Field-specific soil information

FULLY COMPATIBLE:
– Multiplayer supported
– Works with all maps
– No conflicts with other mods
– Save game compatible

Gameplay Impact:
– Makes fertilizer management more important
– Encourages crop rotation strategies
– Adds economic planning element
– Increases realism without excessive complexity

Console Commands Available:
– soilfertility (show all commands)
– SoilEnable/Disable
– SoilSetDifficulty 1/2/3
– SoilFieldInfo
– SoilShowSettings
– SoilResetSettings

Installation: Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.
This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.
Note: This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.
Enjoy more realistic farming!

Credits:
tisonK







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