GE10 Script – SplineToolkit (Prefab) V1.0.0.0 FS25

FS25 Other

GE10 Script – SplineToolkit (Prefab) V1.0.0.0 FS25


This powerful GIANTS Editor script provides a wide range of useful tools for working with splines. From terrain editing and object or fence placement to exporting splines as .OBJ files for Blender and generating road meshes – all combined in one single tool.

Feature Overview:
1) Base Tools
1.1) Set Spline on Terrain
Allows spline points to be projected onto the terrain surface, with an optional adjustable offset.

1.2) Set Offset
Moves a spline vertically and horizontally using customizable offset values.

1.3) Set Terrain Height
Adjusts the terrain height to match the spline height, with optional parameters for precise control.

1.4) Paint Terrain
Enables terrain painting along a spline using a clear and structured layer selection.

2) Place Objects
Allows objects to be placed along a spline with a variety of configurable parameters for flexible placement.

3) Place Fence
Creating fences has never been easier.
With a structured list of base game fences including preview images, complete fence setups can be created quickly and efficiently.

4) Export as .OBJ
To streamline the workflow between GIANTS Editor and Blender, the Spline Toolkit allows splines to be exported as .OBJ files using two different methods and additional useful parameters.

5) Generate Road Mesh
A lightweight yet extremely useful tool for infrastructure creation in Blender.
Road meshes can be generated directly from splines and further refined in Blender. Matching traffic splines are automatically generated as well.

Installation:
1.) Navigate to your GIANTS Editor installation directory. Default path: “C:/Program Files/GIANTS Software/GIANTS_Editor_10.X.X/”
2.) Copy the file “SplineToolkit.lua” and the folder “fenceImages” from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

Credits:
Aslan







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