Lightning Shock V1.1.1.4 FS25





Lightning Shock V1.1.1.4 FS25
What if the storm were no longer just a visual effect?
Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening.
This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt.
GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself.
I’ll let the storm answer for me.
I created this mod for my own enjoyment and according to my personal vision. I aim to recreate realistic situations.
Regular updates are planned, as I still have plenty of ideas. Let’s push the limits of the GIANTS Engine…
V1.1.1.4
Electrical poles, utility poles and radio towers have 40% higher target priority than houses.
A strike pauses GIANTS AI, CoursePlay or AutoDrive without deleting the preserved task.
The consist’s motor and lights remain disabled throughout the outage.
After the lights return, the motor remains forcibly stopped for another five seconds.
Multiple struck AI vehicles restart with a random 1–15 second stagger.
The previous work or journey resumes five seconds after motor start.
One short and one slightly longer horn signal, plus two high-beam flashes, announce resumption.
The complete placeable light cache is built before gameplay begins.
The first-30-second light discovery and per-frame cache expansion have been removed.
Light-cache processing can no longer overlap CoursePlay’s first start.
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