Dynamic Market V1.3.1.0 FS25

FS25 Other

Dynamic Market V1.3.1.0 FS25


Dynamic Market makes selling prices change over time, on top of the normal seasonal swings from the base game. Each product group develops differently, so the best time to sell keeps changing.

Prices
Additional monthly market swing on top of base game prices
Every product group (crop farming, forage crops, animal products, livestock, processed goods, building materials, map-specific goods) follows its own price curve
Optional yearly average mode: replaces the base game’s seasonal peaks with one stable yearly value, so you don’t have to wait for a specific month
Sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time (threshold and strength adjustable)

Stock & Notifications
Shows your actual stock per product: in storage, trailers/implements, and the output storage of production buildings and animal barns
In-game notification when a good you have in stock rises notably in price
Show an item’s storage locations at the press of a button, including map markers for the storage location and the best sell point

Overview
Dedicated market screen with base game price, adjusted price, percentage difference, selling location and best selling month
Search, storage filter and sortable columns for fast navigation

Favorites
Mark goods as favorites directly in the market overview
Filter the overview to show only favorites, and sort by favorite
Favorites are saved with your savegame

Automatic detection
Automatically detects sellable goods from any map or mod, without manual setup
Goods that don’t fit an existing group but can genuinely be sold end up in their own “Map-specific” group instead of being ignored
Manual group assignment available for special cases

Multiplayer
All market calculations run server-side, so every player sees the same prices

V1.3.1.0
New: The Market News window opens automatically at the start of each month and lists all product groups in order, along with the change, reason, and affected goods in your storage. It can also be opened at any time from the Market tab.
New: Processed goods now follow the prices of their raw materials and never fall below the value of the raw materials used, including for map and mod productions.
Fix: Goods hidden by a map from the price table (e.g. animal sale workarounds) no longer appear with absurd prices.
Compatibility with the current game version

Credits:
Nalathan







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