Real Fuel Consumption V1.6.0.0 FS25






Real Fuel Consumption V1.6.0.0 FS25
Real Fuel Consumption makes every tractor, combine, self-propelled machine and truck burn the diesel it really would, according to the power its engine is delivering. Not a fixed multiplier.
HOW IT WORKS
Fuel depends on the power the engine delivers (PTO, slopes, weight and draft included) and on engine speed: with the same load, fewer rpm burn less.
Real draft of plows, cultivators, disc harrows, subsoilers and seeders, by working width, speed and depth (compatible with Variable Working Depth).
Rolling resistance of each wheel by the ground it is on and its moisture: mud costs more.
Trucks: their own truck engine plus air drag and road rolling resistance. Loaded and uphill you will notice it.
It is only charged in fuel: it does not slow the vehicle down or change how it drives.
AdBlue keeps its ratio to diesel. Cars, electric and methane vehicles use the game’s calculation.
ENGINE MODES (Alt+J)
ECO: limits rpm to each engine’s peak-torque speed and smooths the throttle. It saves when there is power to spare; at full load it barely saves.
STANDARD: the factory engine.
POWER: faster throttle, and +10 % power in transport and with the PTO working, like John Deere’s IPM. It burns what that power costs.
A dashboard switch click when you change mode.
HUD
Fuel use under the fuel gauge, the same size as Advanced Damage System’s reading, with the number in the mode’s color (l/h; kW on electric; kg/h on methane).
Mode icon next to the speedometer, with one position with ADS and another without it. Both follow the game’s HUD scale.
REPORT (Ctrl+J)
Liters, engine hours, average l/h, mode split and estimated cost, per vehicle and per farm.
Liters per hectare in the field, liters per 100 km on the road, and time stopped with the engine running.
SETTINGS (ESC > Game Settings)
Consumption: Real, or x1.25 to x3 for a harder game.
Real draft and rolling resistance, engine modes, notifications, fuel HUD and mode HUD.
COMPATIBILITY
Multiplayer and Dedicated Server. Advanced Damage System: the surcharge of its breakdowns is added to the real consumption. Variable Working Depth.
Made with passion for realistic farming simulation.
V1.6.0.0
NEW
Trucks: they now burn fuel with a truck engine and pay for air drag and road rolling resistance, which the game did not have. Loaded and uphill you will notice it: a 40 t truck at 80 km/h uses about 32 l/100 km, and about 23 empty.
Subsoilers and seeders use what they really use (in the game a 6 m seeder barely pulled anything).
POWER gives more power, like John Deere’s IPM: +10 % in transport and with the PTO working, and it burns what that power costs.
Changing the engine mode plays the click of a dashboard switch.
rfcConsumo shows liters per hectare while working, and liters per 100 km on trucks.
FIXED
The icons no longer draw over the fuel report.
CHANGED
The mode icon has one position with Advanced Damage System and another without it, and comes without letters or a message when changing mode.
Compatible with savegames from 1.5.0.0. Multiplayer and Dedicated Server supported.
Credits:GN Realism
