Swather Tedder Plus v1.1.2.4 FS25

FS25 Implements

Swather Tedder Plus v1.1.2.4 FS25


Automatic detection of the number of rotors and arms, with spare parts consumption adjusted accordingly. If detection is not possible, default values ​​are used.

Swather / Tedder Plus – Version 1.1.2.4
Changes since version 1.1.2.1:
Fixed spare parts calculation: Minor rounding discrepancies during saving and loading no longer trigger an additional spare part requirement at integer boundaries. Pre-planning and the initiation of maintenance now use the same calculation method.
Added a fixed maintenance key combination: Ctrl + Alt + Caps Lock. An additional key binding for maintenance can still be assigned within the game.
Camera inputs are now disabled while repositioning the HUD. Repositioning mode is automatically exited when switching implements.
Refined the shared mouse cursor management for multiple “Plus” HUDs, including proper restoration after closing menus.
This version is intended for single-player use; multiplayer is not supported.

Wear, damage from overloading, and purchasable spare parts for swathers and tedders in FS25.
Swather / Tedder Plus
Swather / Tedder Plus introduces normal wear and tear as well as overload-related damage to swathers and tedders.
Tines, tine retainers (or safety brackets), and claw couplings wear out during operation.
Excessive operational stress causes additional damage.
Standard wear intervals are 10 operating hours for tines, 15 for tine retainers, and 20 for claw couplings.
For supported base-game equipment—and some modded equipment—the number of rotors and arms is detected automatically, and spare parts consumption is adjusted accordingly.
If automatic detection is not possible, the script uses predefined default values.
You can find the corresponding spare parts boxes in the “HMT-Ersatzteile” (HMT Spare Parts) shop category.
The HUD displays the condition of the equipment; it can be repositioned, hidden, and resized.

Boxes containing 50 tines, 100 tine retainers, or 10 claw couplings.
Automatic detection of rotors and arms for supported equipment.
Adjusted spare parts consumption based on successful detection.
Purchase quantities ranging from 1 to 5 boxes.
Maintenance: Up to version 1.1.2.2, the default key combination is Ctrl + Alt + 6; from version 1.1.2.3 onwards, Ctrl + Alt + Caps Lock is also supported.
For single-player use only; multiplayer is not supported.

Controls (as of version 1.1.2.4)
Operation takes place while inside a vehicle equipped with a supported swather or tedder. The system prioritizes the currently selected implement; if none is selected, it defaults to the first one detected. Please close any open menus before proceeding.
Default Key Bindings – HUD: Left Ctrl + Left Alt + 3: Show or hide the HUD. Left Ctrl + Left Alt + 4: Toggle “move mode”—you can then drag the visible HUD by holding down the left mouse button. Camera and zoom controls are disabled while in this mode. Left Ctrl + Left Alt + 5: Cycle through HUD sizes (50% → 25% → 20% → 75% of the speedometer width).
Default Key Bindings – Maintenance (always active): Ctrl + Alt + Caps Lock: Start maintenance or clear a blockage. Pressing this key combination again during maintenance will cancel the process without consuming any parts. Maintenance can be performed even when the HUD is hidden.
To perform maintenance, bring the vehicle to a stop and turn off the implement. For parts replacement, the appropriate spare parts boxes or pallets—belonging to the same farm and containing sufficient stock—must be located within five meters of the implement. A blockage can be cleared in eight seconds without consuming any spare parts. Otherwise, the component group with the highest level of wear—for which sufficient replacement parts are available—will be replaced over a 20-second period. Additional component groups can be serviced by repeating the process.
Spare parts are only consumed once the process is successfully completed. Moving the vehicle or turning on the implement will cancel the operation; the process will also be aborted if the required supply of spare parts is lost (e.g., if the parts are moved away).
Custom Key Bindings: The three HUD actions can be remapped via Options → Controls. There is also a separate, remappable action for maintenance, which does not have a default key assignment. Existing user-defined key bindings will remain unchanged. The fixed key combination (Ctrl + Alt + Caps Lock) remains active regardless of any custom settings. Support: For information, questions, and bug reports, please use the FBM support thread.
CVT Note: The reported issue remains open and has not yet been reproducible. Should it occur again, please provide the full `log.txt` file along with a brief description of the situation.

Credits:
hank_madness_[HMT]







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