Autodrive Course Riverbend Springs by TheRealFalle Beta v0.9.0.0 FS25

FS25 Other

Autodrive Course Riverbend Springs by TheRealFalle Beta v0.9.0.0 FS25


Autodrive course for the map Riverbend Springs
Autodrive course for the FS 25 standard map “Riverbend Springs”.
– Standard starting farm (field 1) fully connected (farmhouse, grain silo, barn, farm gas station, thresher’s hall, cow pasture); other larger farms that can be purchased are at least rudimentarily connected
– All fields provided with a departure position, approach tested with a large trailer (8RX + largest standard trailer)
– Field edge courses (catch courses) for ALL fields; created with field exits behind the departure position (in the AD options, set “Field exit” to “Nearest”) to avoid traffic jams
– All production facilities and sales points accessible, as well as loading points (if owned); optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), please approach these preferably with small trailers!
– All shopping points connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot etc.)
– All gas stations
– Note: River ferries are intentionally not connected because they would not work with AD…; it also makes sense to switch off AI traffic
– Selling stones at the cement factory is initially only optimized if you drive directly with the attached standard ELHO stone collector
– Recommended mods: “Train Stop” to avoid problems at railway crossing, “Universal Autoload“.
– I tried to use as few 2-way routes as possible to avoid traffic jams.

Feedback if something is not working well is welcome, I will try to optimize it!
Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! 🙂
Time required: approx. 60 hours so far
If something isn’t good, please don’t worry, it’s my first complete AD course and the map is relatively demanding in that regard…

To-do list:
– English translation
– Access to fields with large equipment (threshers, etc.)
– Minor optimizations at intersections, etc.
– Installing BGA wedge silos (approach points are already there)

Credits:
TheRealFalle







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