AutoDrive V2.0.0.4
AutoDrive V2.0.0.4
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
V2.0.0.4
Improvement in the unloader routine regarding potato harvesting
Unloader drives too close to the chopper
Improvement in the detection of sugar cane harvesters
Unloaders does not drive under the pipe when unloading while driving
Fixed bugs regarding refueling
LUA error regarding the red line
Server crash if several non connected route networks exist
Unloader can not find a way down from the field
Wrong destination shown in the error message
Warning message regarding messageBackground.dds
Key combinations regarding edit routes do not work
Arrow key combinations cause errors between AD and CP
Possible fix when using the mod “FS22_PlayerPositionSaver
removed incorrect and no longer needed translation
all notificatiosn are now only displayed at the top
the AD-HUD can be hidden in the helper menu by clicking the X
Improvement in the locking of trailer axes regardid reverse driving
Credits:
Stephan-S
TyKonKet
It doesnt update Autodrive when i put it in the folder and the courseplay button isnt in my hud. how do I fix?
While trying to set most jobs other then go to location, the location is overridden to “Feed & Grain South”. I cant set any deliveries unless its combine deliveries.
The pre-call level doesn’t work. Active unloading i messed up too.