Black exhaust smoke v1.0 FS22
Black exhaust smoke v1.0 FS22
This script turns the exhaust smoke of vehicles black.
In addition, the transparency (= how much black smoke it smokes) is influenced by the engine power, i.e. more powerful engines smoke a little more.
To keep it realistic, the effect is rather weak, if you want to simulate engine damage (black cloud of smoke) you are wrong here.
Rival
I see no differences with or without this mod.
This mod does nothing!!
It does, you can see the black smoke. like he said weak effect
I’ve got an old tractor mod in the game which the engine is worn out and blows a bit of blue smoke 😉 How do I keep the original blue smoke. This mod seems to overwrite it.
I have a modded tractor with bluish exhaust smoke but this overwrites it. How can I keep the original smoke for only one vehicle as well as use this for other vehicles
hardly noticeable, give it when the tractor wears down it becomes more black at least.
You can always open the mod file and adjust the alpha variables for min and max rpm to make it more pronounced.
Ive done it for myself and would upload it but i don’t know if the author would be cool with that and i aint doing it without permission
I managed to change the volume of smoke but the color is still white
@Katra what numbers u change to make it more black
change format of lua file to txt.then edit it with notepad
No visible effect ….
Mod works great for me, to make the smoke black and change the amount of smoke based on the engine power you can replace the following:
Right click BlackExhaustSmoke.lua and click open with, then select notepad.
Replace:
effect.minRpmColor = {0.1, 0.1, 0.15, 0.1}
effect.maxRpmColor = {0.1, 0.1, 0.15, math.sqrt(spec.motor.peakMotorPower)/9}
With:
effect.minRpmColor = {0.02, 0.02, 0.02, 1}
effect.maxRpmColor = {0, 0, 0, 5}
effect.minRpmScale = (math.sqrt(spec.motor.peakMotorPower)/300)
effect.maxRpmScale = (math.sqrt(spec.motor.peakMotorPower)/30)
Save and load up the mod, the higher the engine power the more black smoke you’ll have.