Castelnaud Multifruit Edit BETA v1.0 FS22
Castelnaud Multifruit Edit BETA v1.0 FS22
As usual this is not a mod, just a pack! Now with included tutorial inside the zip file (sorry for my bad english pronunciation).
This pack doesn’t change the appeareance of the map, neither adds someting excepting a rabbit hutch that will work with Oxy’s rabbits (the hutch from the pack won’t work).
Multifruit added similar to Rogatki 3.0 or Court Farms:
All plants have stubble destruction (at least most of them);
Pulses give legume straw that can be fermented into compost;
Kept the alfalfa and fieldbeans from the map, just added my extra crops;
Changed the corn foliage with the one from BenjiFS, with the addition of corn stalks;
Pulses are in rows;
CROPS ADDED:
Grains – linseed (from Oxy, just with the addition of flax fiber as straw), rye, spelt, triticale, buckwheat, millet, dryland rice, mustard, poppy;
Pulses – beans, peas, chickpeas, lentils;
Grasses – alfalfa (from the MA7), white and red clover, horse grass, fodder oat, silphium trifoliatum;
Roots – red beets, carrots and onions;
Orchard – white grapes and hops (also added cheaper version of base-game grapes too, also cheaper olives);
Other – lavender, hemp, tobacco.
Kept all the new trees from original map.
Tobacco and lavender are harvested with the special cotton baler from the pack; custom bales for cotton, lavender and tobacco;
They can be also harvested with a forage harvester but will have 20% penalty in yield.
Added swathing for wheat, barley, canola, oat, rye, spelt, triticale, rice, linseed and buckwheat.
Added the script from maize plus to make possible use of the in-game bunker silos for fermentation of other things than silage (alfalfa fermented, clover fermented, horse grass fermented, ccm, compost). Will have to remove it if you intend to use maize plus, that should work fine (added the script from GtX to expand the number of fillTypes possible).
All straws/windrows/silages have bales.
Added miscanthus planted with a modified potato planter found in my prod pack (is a dependency – please use the latest version) that requires either seeds, either miscanthus rhyzomes buyable from the Bulk Buy Station from the pack; the crop is harvested with a forage harvester and it’s called miscanthus chopped – this can be selled or further processed into pellets in the Pelletizer from the prod pack;
Onion now is planted like potatoes (planter in the prod pack as well), using either onions, either seeds;
With the shovel that cut sugarbeets, now you can cut red beets, carots and potatoes – these new cuts will be required for feeding (changed animal feed – more details on Discord);
Animal feed adjusted to the new crops/cuts; chickens and sheep/goats have more feed categories;
Added more bales to the Goweil DLC – carrot cut, potato cut, red beet cut, miscanthus chopped
More details, additions tutorials, bug report, help and a nice comunity on my Dicord (link in my Kingmods profile).
THIS PACK IS APPROVED BY MA7 STUDIO.
All the credits in modDesc.
MA7 Studio Jinkou89
Files all say Courtfarms, just thought I would let you know 🙂
Fixed 😉
Thanks, I also noticed that when I start the game, there are at least 2 buildings completely missing, and a kind of hole where the foundation of the one used to be (the building where the telehandler is found). Am I supposed to get a building pack of some sort to remedy this? also, I’m not sure if this is an issue with the MF mod or just the base map as I didn’t try the map before adding all the MF files lol will definitely try first next time, before adding any addition MF files hahaha