Castile And Leon V1.0.0.4 FS25








Castile And Leon V1.0.0.4 FS25
V1.0.0.3
– Removed monthly production costs from all production points.
Note: The reason for removing these production costs is because a maintenance cost is already paid and adding production costs seems excessive.
Therefore, all production factories and any other type of production you have activated, the cost will be 0.
Only maintenance costs will continue to be paid.
– Price adjustments for fruit trees.
Note: Price reduced to 60 /or the equivalent in your currency.
– Fruit tree configuration adjustments.
– Price and production adjustments.
– Adjustments in missing translation lines.
– Icon adjustments in the waste processing plant.
– Price adjustment of the main beehive.
– Adjustments of the CyL liquid trailer weight.
– Roofing adjustments for bale and pallet storage.
– Adjustments in Iberian pig feeding.
– Adjustments in the greenhouse crop crates that serve as feed for chickens/poultry.
Hello farmer, and welcome to Castile and Leon.
In this virtual environment, you’ll find many immersive features and details.
You can lose yourself wandering through the streets of a Castilian village and admire its houses, squares, shops, bars, restaurants, pedestrians, traffic, etc.
The entire virtual environment features several farms, each dedicated to livestock or production in the case of greenhouses.
You’ll also find several pastures used for animal husbandry in the countryside.
You’ll have three industrial estates at your disposal. One is part of the town and two are located on the outskirts, with a total of 26 production companies that you can purchase (if you have enough capital, of course).
Compatibility:
– Castile and Leon has a total of 253 registered items (crops and productions).
– If you have any modifications or DLCs enabled that add new crops or productions, disable them, or the map will not load.
– To enjoy this environment and all its content, keep in mind that there are modifications that change behavior or replace objects.
Compatible with precision agriculture:
Note: Castile and Leon has a custom, realistic soil map.
All integrated crops, including fruit trees, are fully registered for precision agriculture.
Languages: Castile and Leon is fully translated into: English, Spanish, German, French, Italian, Dutch, Danish, Finnish, Norwegian, Swedish, Czech, Portuguese, and Russian.
If you like Castile and Leon and its features and would like me to translate it into your language, please comment on my social media.
Agriculture:
A total of 84 fields/plots.
For these fields, in addition to the original crops, you can grow rye, alfalfa, forage teff, forage poplar, lavender, mint, and thyme and rosemary.
This last crop (thyme and rosemary) is a double crop, meaning you grow two crops at the same time: thyme and rosemary, which you will need for certain productions.
You can also grow fruit crops such as:
Apple trees.
Orange tree.
Cherry tree.
Plum tree.
Pear tree.
Lemon tree.
Pomegranate tree.
Peach tree.
Quince tree.
Holm oak tree.
Chestnut tree.
Almond tree.
Walnut tree.
You can produce juice, jam, and other products by working with fruit trees.
You’ll find machinery for these in the shop.
You’ll also be able to process resin with resin-bearing pines and pine nuts with stone pines.
Animals:
As for livestock, you’ll have new breeds, with new feeds and production options, and new modified stables.
You can also make your own feed with the crops you grow or buy it in the shop.
(Note: Stables have a built-in manure bunker.)
Aquaculture:
The aquaculture you developed in FS22 will not be available in FS25.
The reason is that FS25 comes bundled with many items (crops and productions) and limits development.
Furthermore, Giants Software will release an aquaculture DLC, and adding it could cause confusion in the game since the aquaculture I developed in FS22 has the same items as the DLC.
Therefore, I had no choice but to remove aquaculture.
Productions:
On the other side of town, across the river, is the old industrial estate, where factories produce several of the available products.
Other production areas are located in the town, such as the bakery, cheese factory, tailor shop, pastry shop, and many shops marked as points of sale.
The second industrial estate is located on the outskirts, where the following are concentrated: an animal feed factory and modern products such as perfumes and natural medicines.
And in this new version for FS25, new factories and points of sale have been added to this estate.
Note: (Modern factories have very high prices.)
The third modern industrial park is located northeast of the town. It houses a sawmill, a cardboard factory, a distillery, and a clothing factory.
Noteworthy in this new version for FS25 are the new productions of peppermint oil, lavender oil, ethanol, and others.
Greenhouse:
As for the greenhouse crops, I have added cauliflower, peppers, cucumbers, and zucchini, and modified some of the original crops.
This greenhouse runs on compost, water, and herbicide, which you can purchase at the store or produce yourself at the organic waste treatment plant (BGA).
(Note: Herbicide is required in the greenhouse, on stone pines, and on resin pines.)
Shop:
In the shop, you’ll find machinery and other add-on items, with color options and other features.
Landscaping:
You’ll find new modifications such as silos, animal barns, storage sheds, walls, gates, etc.
You can paint 25 different textures, foliage, and bushes.
Remember to follow my social media to stay up-to-date and ask me any questions you may have.
FDO: (CyLModdingStudio).
V1.0.0.4
– Why can’t I sell the enclosures when I buy the animal pastures (dehesas)?
– Why aren’t the stone pine or resin pine plots removed when I sell them?
– The reason is that these are protected areas. When you buy these lands, you are buying access to them but with restrictions.
You have the option to sell the stone and resin pines so they no longer appear in your production section if you do not wish to work them.
LANGUAGES:
No new translations.
ADJUSTMENTS:
Precision Farming:
– Correct information (yield potential and expected yield) now appears when approaching fruit trees.
Wild Animals:
Note: Until now, deer were disabled and did not appear.
The reason they were disabled is that their spawning is tied to trees, and they appear in the town and industrial areas.
This doesn’t look good visually because they can be seen passing through objects, walls, buildings, etc.
With the new Vredo DLC, which adds wild boars, I have enabled them, even though they will appear in the town and industrial areas.
Fruit Trees:
– You can once again use the mulch mower and subsoiler for mulching and better yield.
– New grass between fruit trees. Now, different, denser, and more visually appealing grass will grow for each type of fruit tree.
Animals:
– Adjustments to the honeycombs box that prevented them from being picked up.
– Adjustments to animals and their prices.
Note: Until now, you could only buy adult animals (I still believe buying adult animals makes more sense).
Now, you can buy younger animals, except for newborns. If you want offspring, take good care of and feed your animals well.
Others:
– Collision adjustments on some pallets.
– Texture adjustments on the pellet pallet.
– Adjustments to the “Dehydrated” factory that prevented selling some types of bales.
– Adjustments to pallet purchase prices at “Agricultural Supplies.”
IMPROVEMENTS OR NEW FEATURES:
– Improved textures for compost and solid fertilizer pallets.
– You can now buy compost pallets at “Agricultural Supplies.”
– Flour, rice flour, and feed flour pallets are now sacks.
– Certain products, such as diesel, are now part of the price market, so their prices will fluctuate.
– At the “Cardboard” factory, you can now produce bale twine, bale netting, and bale wrap.
You can not only produce and sell them but also use them in your balers and wrappers.
NEW CONTENT:
– Placeable Pastures (Dehesas): Note: These placeable pastures are standard size, and you can modify the enclosure to create your own custom pasture.
– New pallets for seeds, lime, and road salt.
– New icons for oils.
Update: 1.0.0.2
NOTE: You can continue playing.
– Fixed missing translation lines.
– Reconfigured some loading and unloading points that weren’t activating. (Examples: Hayloft, Lumberyard).
– Added to bale storage sheds, visual signal of storage lock or unlock.
– Added pallet storage to bale sheds.
– The sawmill and cardboard factory have been renovated.
V1.0.0.1
– All images in the shop and other locations have been changed as requested by Giants Software.
– Changes to the perimeters of the pastures (the gates will no longer open).
– Tweaks to the greenhouse.
– Reduced the volume of the siren sounds.
– Users have requested a Czech translation. I promise to add it in a future update. Please excuse me, it’s a lot of translating.
CyLModdingStudio
