Courseplay v7.0.0.21 FS22
Courseplay v7.0.0.21 FS22
Push Release 7.0.0.21
Turn off pathfinder turns by default #603
Drive to 1st or last waypoint with field speed #581
Implement raise/lower late/early configurable (see Wiki)
Plow rotation in turn #536
Added a simple movable HUD (see Helpmenu in the game.)
Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation)
Push Release 7.0.0.20
Self unload with wide trailers #349
Some self unload and pathfinder fixes
Fertilizer Setting fix #513
Plow rotation fix #536
AI Helper Menu and Mini GUI have now seperate settings for ‘start at’ (Menu default 1st, Mini GUI nearest) #499
First implementation of the fold at end setting. #104
Added a few more Autodrive interface functions
Added AIMessageErrorIsFull
Some small fixes
Turn decision making refactored – see Wiki
Some Bale loader fixes
Fix callstack for #577
Push Release 7.0.0.19
Field scanner fix for sharp corners #502
Small Plow fix
Island bypass and row angle added #45 and #139
Pathfinder turn fix #461
Wait for straw swath before starting turn #437
More Interface functions for AD (not relevant for Users)
Mini GUI can now be closed with keybind #501
debug menu colors changed #281
Coursegenerator can now be closed with esc as well
Headland turn fix #520
Push Release 7.0.0.18
Some changes in the Job starting and stopping
Show course start/end on plot #191
Synchronize the cp job parameter between the in game menu and the mini gui
Turn fix and improvement for #461
Added Interface function for AutoDrive
Added the Bale wrapper *1
Added Bale Loaders *2
Error popup on course generator error #472
Added a field margin setting to generator screen *3
Articulated vehicle reversing fix #230 #329 #424
Also fixes unfold for Ropa Harvester
More turn fixes and improovements
Attached harvester fix #370
Smal translation changes
Due to the confusion about our ‘mini HUD’, changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.
*1 With the ‘start at’ option set to ‘bale collect/wrap’, and with a bale wrapper, CP will find all bales on the field and wrap them.
*2 For now, they just stop when full.
*3 This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.
This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.
courseplay-release-creator
For everyone getting their hopes up, this does not work on multiplayer.
how can it be true when made a curse play mod for fs19 there was so good, you make this kind of krap for fs22.
why are there 5-6 diffrent place jou shall fin when the menu in fs19 was so good
i found a proplem with 2 part seed drills where he says that the the tank is empty because it doesnt check the tank it just checks the seeddrill, would be nice if u could fix it