Courseplay v7.1.1.5 FS22

FS22 Other

Courseplay v7.1.1.5 FS22


Push Release 7.1.1.5
Added a simple collision avoidance for unloaders to not crash into the combine.
Added clear course and change course visibility action event
fix for #2003
Invalid characters for naming a course will be automatically changed to ‘_’
Prevent a callstack (for something with AutoDrive and Trains).
Auger wagon unload improvements.
Use the discharge node/target node distance for a more accurate pipe positioning, auger wagon pipe should not overshoot the target anymore, or if it does, it’ll back up a bit
If the unloader can’t discharge anymore into a trailer but has more than 10% fruit, it’ll look for another trailer, or another fill target of the same trailer. This should improve how long trailers with multiple fill nodes are handled. If no other trailer is found, it will get back to unload combines.
Once done with unloading, move ahead a bit so the pathfinder has a clear view when it needs to drive to the combine.
When the auger wagon is full and no trailer around, keep check for a trailer to unload to instead of turn off courseplay.
fix for #2012 *

*INFO about AutoDrive connection:
In one of the last releases, we had a bug that after AutoDrive comes back from unloading or refilling, it will always start at the 1st waypoint.
To fix this, we did some quick changes to it, which results in a different, but for us more clear use of how it works.
We know that we should have communicated that in a better way, that was our fault.

However, here is how it is designed now and tested and seems to work just fine:

If the CP course will be driven the 1st time, CP will now always start at the 1st WP when started by AutoDrive.
If the CP course was stopped at any WP or was started by hand at any point and stopped again, that WP will be the return point (last WP), also when start by AD again.
After a save restart and AD was still driving when restarted the savegame, the last WP for CP is saved and will be used when AD comes back to the field.

Credits:
Courseplay release creator







What is Farming Simulator 25 / 22 mods use for

Farming Simulator 25 / 22 game supports mods for PC, Xbox, or PS5. FS25 / FS22 Mod is an extension file for the Farming Simulator game. Everyone can create Farming Simulator 25 mod file and share it with our community. So, why do you need Farming Simulator 25 / 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 25 / 22 developers decided to support mods that let players create their own FS25 / F522 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 25 / 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS25 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS25 / LS22 mods category, download any mod for Farming Simulator 2025 you want and install the mod in FS 25. And the most important - Farming Simulator 25 mods is totally free and available to download all of them. Our Farming Simulator 25 Community goal is to create one of the biggest FS25 / FS22 mods databases


More FS22 Other mods

1 Response

  1. Reigternet says:

    hola, mil millones de gracias, no se jugar sin este mod GRACIAS

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!