Ferme Beyleron v1.9 FS22

Ferme Beyleron v1.9 FS22


Ferme-Beyleron / Multi-Silo / Vineyard etc.

Version 1.9
* Hof-BGA with 250 kW built on the extended farm.
* Fermenter installed on the extended farm.
* Added bale acceptance to underground pallet storage.
* Fertilizer production shifted on the extended farm.
* Moved seedMaker to Advanced Farm.
* Court BGA and also the main BGA now have an animated flare.
* Animated campfires have been installed at various points on the map.
* PDA map updated.

Changelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs)

Bonjour dear friends of LS 22,
here now from me a rebuild of the Haut-Beyleron incl. numerous extensions.
And here now some data, what was changed or rebuilt.
* Extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher.
* Vineyard at the abandoned winery incl. finished grape vines and purchased plot.
* Tailor’s shop as additional production building directly next to the spinning mill.
* Sugar factory as an additional production building.
* Oil mill as an additional production building.
* Muesli factory as additional production building.
* Restaurant as additional sales point for harvest and production goods at the nearby lake.
* Pizzeria as additional sales point for harvest and production goods at the nearby lake.
* Fast food restaurant as an additional point of sale for crops and produce.
* Farm silo converted to multi-fruit incl. bale trigger.
* Small plough.
* Ball trigger for the three storage bunkers of the feeding robot (cow shed).
* And anything else I forgot to mention

Explanation of the two multi-fruit silos:
Practically everything can be stored here that can also be loaded by trailer and in detail would be the following:
Wheat, barley, oats, rape, millet, sunflowers, soybeans, maize, potatoes, sugar beet, sugar beet pulp, sugar cane, olives, grapes, mixed feed, fodder, mineral feed, chaff, wood chips, silage, poplars, grass, hay, straw, manure, pig feed, seed, fertiliser, lime, road salt, snow, stones.
Both multi-fruit silos have a bale trigger for silage, hay, grass and straw.
And now I wish you as much fun and joy on the new Ferme-Beyleron as I have.
Salute, Pandahma

Credits:
GIANTS / Pandahma / kevin98 (3D-Modell seedMaker) / Achimobil (Script Palettenlager).


What is Farming Simulator 22 mods use for

Farming Simulator 22 game supports mods for PC, Xbox, or PS5. FS22 Mod is an extension file for the FS22 game. Everyone can create Farming Simulator 22 mod file and share it with our community. So, why do you need Farming Simulator 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 22 developers decided to support mods that let players create their own FS22 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS22 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS22 mods category, download any mod for Farming Simulator 2022 you want and install the mod in FS 22. And the most important - Farming Simulator 22 mods is totally free and available to download all of them. Our Farming Simulator 22 Community goal is to create one of the biggest FS22 mods databases







Best FS22 Maps mods

1 Response

  1. Ales says:

    Hello,
    Maybe I have problem.
    If I have Muesli production I accepted mission with harvest oak, during unloading is impossible to finish mission because oak silo in muesli factory is full.
    How can I switch production building from production silo (for my harvested material) , to sell point for mission finish or sell my material?
    I have same experience with rocks and lime production – Lime factory have loading point and unloading ( for rocks) but when I try to sell lime into sell point (same as unloading point) lime is increas my silo, not sell it.

    Is any chance to set it or change?

    If you need my log, please answer me.

    Good work on this map, thank you for your great job!

    Ales

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!