Mercura Gyroled Blue v1.0 FS22
![](https://farmingsimulator22mods.com/wp-content/uploads/2023/10/mercura-gyroled-blue-v1.0-fs22-1.jpg)
![FS22 Other](https://farmingsimulator22mods.com/wp-content/uploads/2024/11/fs22-thub.png)
![](https://farmingsimulator22mods.com/wp-content/uploads/2023/10/mercura-gyroled-blue-v1.0-fs22-1-150x150.jpg)
![](https://farmingsimulator22mods.com/wp-content/uploads/2023/10/mercura-gyroled-blue-v1.0-fs22-2-150x150.jpg)
![](https://farmingsimulator22mods.com/wp-content/uploads/2023/10/mercura-gyroled-blue-v1.0-fs22-3-150x150.jpg)
![](https://farmingsimulator22mods.com/wp-content/uploads/2023/10/mercura-gyroled-blue-v1.0-fs22-4-150x150.jpg)
Mercura Gyroled Blue v1.0 FS22
For this 2nd mod I offer you the mercura gyroled blue (I3D!)
Functional (compared to the orange version) and installs like this:
1- Open the I3D of a vehicle
2- Import the rotating beacon into the vehicle’s I3D
3- Position the rotating beacon where you want and create a transform group
3- In the transform group you put the same data XYZ etc… The same axes of rotation, position etc…
3- Remove the rotating beacon and put the transform group where you want “suggested light category”! Rename the transform group “mercura” and save
4 and 5- Open the XML add one or more beacon lines put the group index of the transform group “mercura” where “the node” is needed and then for part 5: Copy paste the path of the mercura beacon drag the unzipped file in the mod save everything!
Lucas TP EDIT Kaymara