Potato Factory with Sub-Productions v1.3.0.2 FS22

Potato Factory with Sub-Productions v1.3.0.2 FS22


A factory for the LS22 that allows potatoes to be processed into new products. Also adds other new products that are used for further processing.

Version 1.3.0.2
hotfix:
– Corrected price for farm production
– Images in the shop (building) have been adjusted to make them easier to find
– Processing of the fill types (fries and yoghurt) have been adapted to the community stadarts
– A few spelling mistakes have been corrected

Hello folks,
First of all, on my own behalf, I’m really excited about the feedback from the community. I made the majority of you happy with my mod.
But you also have many wishes ^^ That’s ok but I’m a noob and new to modding. So I can’t promise anything.
I do my best to be able to offer a visual highlight as well. But here and there you can encounter blemishes. shame on my head. But I hope

nevertheless that you will have fun. So now to the mod what is there for you?

Small disclaimer on 1.3.0.1:
I’m not finished with everything BUT the log is error-free and I don’t have the time anymore but I don’t want to withhold it from you.

This mod adds new production chains and end products to the game.
This is currently limited to the following products:
Potato Chips
potato pancakes
potato salad
croquettes
fries

The factory (currently) offers space for up to a maximum of 8 pallets at the exit.
In the future, these chains will be expanded and expanded to be able to produce more “under products” that are then listed in the recipes mentioned above
and also future ones. are to be used.

Which includes:
Butcher shop (mince, filet)
As soon as this sub-production works, a few recipes that are now available in the potato factory will change or more will be added *grin.
So please keep that in mind.

Furthermore, this mod adds a wholesaler to the game. With this one you could all
sell your products or alternatively take them away by train.
I have now deliberately put the mod in version 1.0 and ended the BETA status because I think and hope that a large part is now included that many players will have fun with.
Thank you and have fun plowing the fields

A special thanks goes to the Dicord community from Achimobil, who gave me a few questions were helpful to Switty and BigDaddy. Thank you for your help

Shouldn’t really need to say, but:
The distribution of this mod is only permitted via the original link with a reference to the creator.
Please at least be so polite and say if you already share everywhere where you got them from.
thank you

Credits:
Modell: Giants Textur: Giants / DonnyBresko Idee / Konzept: DonnyBresko Tester: DonnyBresko Sonstige: Vielen dank geht an die DC-Com von Achimobil an Switty und BigDaddy für eure Hilfe







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4 Responses

  1. Darren Wilders says:

    crashing game to desk top

  2. Cihan says:

    the factories do not have any output

  3. dilboz says:

    This is fantastic. Been using it quite a lot, like 100 hours or so. Some of the instructions for use could be more clearly written but functionally it works great. One thing that could be improved would be more price variation over the seasons.

  4. dilboz says:

    Here are some clarifications for anyone looking to use this mod: The 5 products produced at the plant require various ingredients, from yogurt to breadcrumbs to… yes, potatoes. You should first build the greenhouse included and store or sell the onions and herbs. Then build the farm production to dry the herbs and produce yogurt from milk and breadcrumbs from corn or … bread. Then you think “I’m ready!” but really if you want full results you should also build an oil mill as 3 of the products require oil (sunflower for chips and canola for 2 others). Finally, you will want a grain mill as well for one of the recipes. All the effort is worthwhile as the prices for the resulting products are good. They are fairly balanced within the existing production chains as well. Keep up the great work!

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