REA22 Wheels v1.1.0.1 FS22
REA22 Wheels v1.1.0.1 FS22
The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding.
V1.1.0.0
– Corrected error where moving speed of wheel was measured in the wrong position
– Added digging of wheels
V1.1.0.1
– Ground wetness is slowed down to get a more even transition from dry to wet.
– Ground wetness is saved to avoid restart of ground wetness after loading of game.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
In the base game many vehicles does not take tiretype into consideration making for example
the Manitou MC18 Forklift recive the same tire friction as a tractor.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Tire friction is calculated using width and radius.
Track friction is calculated using width and track length.
Adds rolling and sideway resistance meening:
– More wheel load, small tires and soft ground = more force needed for pulling or pushing.
– Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
– Front axel is no longer by default locked when a frontloader is attached.
– Deformation of tires is increased.
Added support for “REA Dynamic dirt”, driving into standing water
created by “REA Dynamic dirt” decrease friction and increase sink of wheels.
900Hasse
Your COG mod seems to do the Wheels effect. I downloaded 1 hr ago from in-game for tested, attached an axle trailer to tractor. noticed when tractor stopped, the trailer kept sliding forward off to one side….trailer didn’t stop with tractor. So turned on/off REA mods until identified the mod titled COG as root cause. Also noticed when COG turned off, the Wheel effect of traction over ground types changed.
Mod keeps crashing game when TLX Phoenix mod is turned on.
COG mod breaks Wheels mod.
Sink feature is mostly annoying rather than realistic. Sinking on pavement with no way to get out. I’d love as way to disable the sink feature somehow.
Many vehicles just wants to drift when i have this mod so can you fix it so it wont drift
Sadly this is a default game problem that is made worse with the mod. I have a slurry barrel that drift a lot when it is full, not at all when empty, and when i turn off rea wheels, it still drift when it is full in default game, a little bit. So the problem is in the default wheels already.
This probably never get fixed.