Real Vehicle Breakdowns v0.9.5.6 FS25

FS25 Other

Real Vehicle Breakdowns v0.9.5.6 FS25


The mod is still in beta.

Changelog 0.9.5.6:
– The difficulty setting has been moved to Gameplay Settings.
– You can now configure whether the vehicle workshop is open.
– Engine Load in HUD
– Engine wear below 50 °C is now based on engine load instead of speed: above 65 % load, wear increases until the engine reaches 50 °C
– Choose the vehicle’s power carefully. If the engine is underpowered, higher engine load can lead to increased engine wear
– Keep your vehicle clean! 100% dirt + 1 hour of operation = increased wear (engine, thermostat)
– github issues#118 – attempt to call missing method ‘getIsFaultBattery’
– github issues#116 – Version v0.9.5.5 does not detect the battery
– github issues#112 – Wear values too high
– github issues#110 – RVB does not read the correct tires damage from Use Up Your Tyres mod
– github issues#105 – Divide by zero error.
– github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed
– The following vehicles are “excluded” from RVB mode: https://github.com/MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta/issues/114

The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.

Recommended Dependencies (to avoid errors):
Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) – by HoT online Team
JCB E-tech Powerpack (i.e., FS25_JCB_Powerpack)

 

Credits:
MathiasHun







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