Rogatki Edited (Multifruit and Production) v2.3 FS22
Rogatki Edited (Multifruit and Production) v2.3 FS22
This is not a mod!!! Unzip and replace each files and folders in the original mod folder.
V2.3.0.0
– increased Farm Dairy production rate;
– added Precision Farming seed rates for the new crops (needs the latest version of Precision Farming);
– fixed missing distance textures;
– fixed errors on hops vines;
– fixed missing hud images;
– changed grain mill building; now you can get ccm raw, bran, cracked corn and mineral feed as bulk; also if you want you can get back the grain too;
– fixed chickens eating too much (by mistake I’ve set a chicken to eat as much as a sheep 🙂 – now eats more than base game but a reasonable amount);
– increased egg production rate on chickens and ducks;
– horses, chickens, sheeps and goats don’t need straw anymore because won’t produce manure (the goat stable still shows straw as requirement, but is no need to fill);
– other minor changes/fixes.
For full map, tutorials and questions check my Discord.
Disclaimer:
There is still an error when playing without Precision Farming that causes plowing/cultivating to set fertilization state on that field to 100%. Till I will find a fix (most probably after I learn how to make use of the new 64 fruit types support that came with 1.9 patch) you can use Precision Farming mod, because with it no such error occurs.
Also if you encounter glitches as floating crop foliage or two crops on one field (reported by 2 players, never encountered myself and I’ve played on the same savegame from version 1.1, also I tested the map on several new saves…), you can use Esy Dev mod to “reset” the field that glitched: first set the ground type to plowed, second set the crop type to whatever growth stage was before (or you want).
For those who really struggle using my pack and for tutorials for new crops, animals and productions, please join my discord server, found in my profile.
For the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.
All credits go to the map maker VenturioGames and his team and Farmer Andy for animals.
Added extra crops: rye, millet, beans, peas, lentils, linseed/flax (with flax fiber as straw), hops, poppy seeds, mustard, carrot and onion but REMOVED olives, sugarcane and oilseed radish;
– changed the foliage and growth for alfalfa and clover, because they were not regrowing;
– added the new crops and straws to all the sellingpoints and productions, also most of them have contracts;
– added new factories (bakery, spinnery, oil plant, grain mill etc.) with new products and new buildings for animals.
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added a greenhouse and open garden plot with new plants;
– added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles
– added new animals on the pre-placed pasturea and animal dealer.
Translation only in english and romanian. I am sorry for the polish people but I didn’t fixed the translation (lack of time and language knowledge, if you can help, will be apreciated and included in the next update)
More changes that I forgot about.
Known issues: Fruit Orchard has some errors that hopefully I will fix soon; millet doesn’t load foliage distance (tried everything I knew, but it is not game breaking). If other issues occur, please report and will try to fix them.
Credits:Jinkou89