Thüringen 2.0 v2.3 FS22
Thüringen 2.0 v2.3 FS22
Map details:
There are 57 fields
There are 10 multifruits
There are over 31 custom productions on the map
Map is available on our forum registration for free
Change log version 2.3
Black Forest farm: Cows trigger loose straw installed, added sign for egg output, fixed feed tarpaulin for pigs, fixed milk trigger for sheep’s milk
Fence moved at HaGe point of sale
Speed camera shifted
Berghof: increased milk trigger for sheep
Capacity of all silos increased to 5 million
New animals installed
Goats own barn also installed on the 3 large courtyards
additional products goat’s milk and goat’s cheese
Fixed sheep cheese palette
Removed export for missions as a sell point
Functioning traffic light system installed
Mud installed (Mod by Viper from the Modhub required)
Ki Splines adjusted
BGA can be sold and stay in place
Slaughterer adapted to new animals
Fixed the Berghof manure yard now connects to the cowshed
Added goats and ducks and minimum age at the butcher for all animals except horses 18 months.
Your own animal tag available for download in the forum
New speed cameras added
Various other small adjustments
The LS22 Thuringia 2.0 is just the right card for XXL and production lovers!
In addition to very large fields, the map also offers many custom productions that make the heart of every production lover beat faster.
The textures of the buildings look good so far, but some objects show their age, but this rarely happens.
At first glance, the functions run without any problems.
The sound effects on the productions sound good, but sometimes a bit too loud.
The log throws no errors
Changelog Thuringia 2.0 V 1.1
Invisible Colli removes Tailoring
Signs installed productions
Fixed a spelling error in gravel works
Shop spawn point expanded
Custom missions disabled for now except for rye
Apro production building visible again at unloading point
Terrain adjustments
Diesel production now as a production point on the PDA and no longer as a point of sale
Fixed the floating wall at NaturaPura
Both gates now have the translations
Adjusted new terrain for the fields No must (new savegame) required!!!!
Empty crate production now spelled correctly
Sell/buy punk Geedöns building fixed
Fixed field missions cultivators
Store carrots in the courtyard silo possible
Fixed various floating objects
German license plates installed
Fixed double entry white cabbage
Fixed sun shadow error
Added new production Mixed Grain
New mixed bread production
Added pasta/knekebread production
Lavender production now includes bale acceptance
Warning Brand.dds Fixed
Bakery is now pastry shop
New bakery gives new goods
Courtyard area at field 22 straightened and expanded
Rye flour is used for pasta
All wind turbines that are on a field that has been bought are also yours
All other wind turbines can be bought across the country
Wind turbines then bring further income which is paid out at the end of the day
Multifruit Vehicles Added Rexor 6300 for carrot,onion,white cabbage,red cabbage Deventor 4150 for potato,onion,white cabbage and red cabbage
FT300 Carrots, Onions and Potatoes, Rootster 604 For red cabbage, white cabbage, carrots, onions, potatoes and sugar beet
Evo 290 For white cabbage and red cabbage Keiler2 white cabbage and red cabbage.
All modified with Multicolor Vento speed
Agrar Land Modding /DMT Sound/[BGEM]Patrick/TN47/[ALM]FrankGTB/[ALM]Akita83/Marco/Mister_Mojo_AT/[DTP]Thomas/Mr LagerTester/ [TRLP]Markus Multifrüchte
The map is not even the same as I see in the picture.
where can i find dirt on the map??
bonjour , cette carte fonctionne assez bien, il serait interressant d’avoir des batiments pour les veaux avec nourissage au lait , peut on avoir un mod dans ce sens ?
In Lavender Paradise, to switch production mode from “storing” to “spawning” causes game freezing…