Tornado Physics V3.0.0.0 FS25

FS25 Other

Tornado Physics V3.0.0.0 FS25


Tornado Physics V3 (Destruction & Livestock Update)
Experience the most advanced weather destruction engine ever built for Farming Simulator.
This is not just a script—it is a full physics overhaul for the in-game tornado. Tornado Physics V3 takes the standard visual effect and gives it real teeth, adding accurate suction, object lifting, vehicle damage, and for the first time: Livestock Consequences.

From standard 2x maps to massive 16x terrains, the storm now scales intelligently, calculating dynamic drag, mass resistance, and rotational forces to create a terrifyingly realistic simulation.

MAIN FEATURES
True Physics Engine: Replaces the game’s static wind with a dynamic vortex. Vehicles are lifted, spun Counter-Clockwise (matching the visual clouds), and thrown based on their mass. Heavier tractors resist longer; lighter equipment flies instantly.
Livestock Danger (Husbandry): The storm is now a threat to your farm’s economy. If a tornado crosses a pasture, animals will be lost.
Dynamic Immunity: Large map support automatically scales immunity timers (up to 30+ minutes on 16x maps) to prevent unfair wipes during long storms.
Toggleable: Disabled by default. Turn it on if you crave the risk!
Intelligent Map Scaling: Whether you play on a standard map or a 64km 16x map, the tornado automatically detects the world size and scales its radius, damage zones, and pull strength to match.
Geo-Fencing Safety: No more losing tractors to the void. The mod detects map boundaries and safely drops vehicles before they are thrown out of the world.

TOTAL CONTROL (In-Game Config)
Forget editing Lua files. You can now tune every aspect of the destruction live via the console:
Adjust Power: Make the storm weaker or turn up the ejection force to launch tractors across the map.
Adjust Size: Manually override the storm radius (t_set radius).
Toggle Damage: Turn off vehicle damage or bale lifting if you just want the visual chaos.
Save Settings: Type t_save and your custom physics configuration is permanently saved.

COMPATIBILITY & SAFETY
AutoRepair Support: Automatically suppresses the “AutoRepair” mod during storms so mechanics don’t try to fix vehicles while they are flying.
Mission/Store Safety: Fixed bugs where borrowed mission vehicles or vehicles in the shop menu would take phantom damage.
Multiplayer Ready: Fully server-synced. Clients see the same destruction the host does.
Performance Optimized: The script sleeps when no storms are active and uses optimized spatial scanning to minimize lag, even on high-object maps.

KEY COMMANDS (Open Console with ~)
t_husbandry – Toggle animal death ON/OFF.
t_set radius [70/140] – Set storm base size (Rec: 70 for 4x Maps, 140 for 16x).
t_save – Save your current settings.
t_status – View active storm data and map scale.

Tornado Physics V3 (Release 107)
A massive overhaul bringing dynamic physics, full configuration, and dangerous new consequences.**

Major Features in V3
True Physics Engine: The storm now calculates lift, drag, and mass resistance. Heavier tractors resist suction longer than light implements.
Livestock Destruction (Husbandry): New! If enabled, tornadoes passing over pastures can now kill animals. ]Includes dynamic immunity to prevent instant wiping of repopulated herds.
Intelligent Map Scaling: Added automatic support for 4x, 16x, and 64x maps. The storm radius and power scale automatically to fit the map size.
Geo-Fencing: The physics engine detects map boundaries and prevents vehicles from being thrown into the “void,” dropping them safely inside the playable area instead.
In-Game Configuration: You can now tune the mod live via console commands (t_set) without restarting the game.

Bug Fixes & Improvements
Fixed: Physics rotation now correctly matches the visual cloud spin (Counter-Clockwise).
Fixed: Vehicles no longer take damage or get dirty while inside the Store/Customization menu.
Fixed: Borrowed Mission Vehicles are now immune to storm damage.
Fixed: Resolved the “Infinite Repair Loop” conflict with AutoRepair mods.

COMMAND REFERENCE
All commands can be typed directly into the in-game console (`~`).

Standard Commands (Gameplay)
These are the main commands most players will use.

Command | Description
| :— | :— |
| **`t_save`** | **Save Settings.** Saves all current tweaks to `modSettings/TornadoPhysics_Config.xml`. |
| **`t_status`** | **Check Status.** Shows active storms, map scale, and object count. |
| **`t_husbandry`** | **Toggle Animal Death.** Turns livestock casualties ON or OFF. |
| **`t_immunity [sec]`** | **Set Safety Timer.** Sets how long pastures are safe after a strike (e.g., `t_immunity 600`). |
| **`t_toggle [option]`** | **Toggle Features.** Options: `lift_bales`, `lift_logs`, `indoor_damage`, `outdoor_damage`. |

Advanced Commands (Tuning & Admin)
For server admins and modders who want to fine-tune the destruction.

Command | Description
| :— | :— |
| **`t_set radius [x]`** | Set the **Base Radius** (Default: 35). *Recommended: 70 for 4x Maps, 140 for 16x Maps.* |
| **`t_set power [x]`** | Set **Ejection Power** (Default: 20). How hard the tornado throws tractors. |
| **`t_set heavy [x]`** | Set **Heavy Mass Threshold** (Default: 3.0). Vehicles heavier than this resist suction more. |
| **`t_set fence [x]`** | Set **Border Buffer** (Default: 40). Distance from map edge where physics stop. |
| **`t_set dmg_in [x]`** | Set **Inner Damage Rate** (Default: 0.25). Damage per second in the funnel. |
| **`t_set dmg_out [x]`** | Set **Outer Damage Rate** (Default: 0.08). Damage per second in the wind zone. |
| **`t_randomize`** | **Force Resize.** Forces the tornado to pick a new random size (EF-0 to EF-5). |
| **`t_ring`** | **Debug Ring.** Toggles a red ring showing the tornado’s active suction zone. |
| **`t_debug`** | **Telemetry.** Toggles text labels above flying objects (Speed/Mass/Status). |

Installation
1. Place FS25_TornadoPhysics.zip into your mods folder.
2. No new save game required.

Credits:
whitevamp







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