Yukon valley v5.0 FS22

FS22 Maps

Yukon valley v5.0 FS22


Yukon V5 has been updated for more testing

Yukon Valley V5
Start of Yukon V5. Getting ready for the platinum edition where map going to get a big overhaul for the new things to come.
NEW VERSION SO NEW SAVE FOR TESTING-

Yukon Valley V4.0
New Clay pit added for use of brick factory
Texture changes for pipeline
Fixed steel factory textures and removed extra factory from store
Added new fill types for the oil derricks. mud and pump
Fixed limestone mine teleport spot and added in clay pit teleport
New textures for dirt, sand, concrete, stream pay.

With adding of the new oil production I want to test for a couple more days. Map is close for Official.
NEW SAVE NEEDED!!! MAJOR CHANGE TO TERRAIN FOR CLAY PIT

Yukon Valley V4.0
Added oak trees south of River
Added in water puddle paint texture
Fixed floating house in town area
This is hopefully going to be the last testing version.
NEW SAVE NEEDED FOR HOUSE FIX AND TO SEE ALL NEW TREES

Yukon Valley V4.0
Few changes to terrain to fit sawmill in the highlands. New save needed to see this. Not needed if want to continue on old save.
NEW SAVE NEEDED TO SEE TERRAIN CHANGES

Yukon Valley V4.0 Patch
Add sell point for all bales biogas plant
Removed FS Miner equipment
NO NEW SAVE NEEDED
Did not test the new sell point. Long day of work so just added it in before bed. Let me know if it works.

Yukon Valley V4.0 Patch
Fixed case sensitive issues.
Added foliage to areas that was missing on western side of map.
Xml balancing for productions. Lowered prices for raw material.
Track texture fix for ec750
Terrain fixes around bridges to look more realistic
Added some more hardwood trees. Will be adding more if players like it. Drive from town to BGA to take a look.

NEW SAVE NEEDED TO SEE NEW TREES AND TERRAIN CHANGES!
Just a reminder we are in testing for Yukon 4.0 so new saves will be likely. Hopefully can get 4.0 finalized for a official release soon.

Yukon Valley V4.0 Update
Adjusted all main bridges to allow all boats to pass underneath.
I have added FS Miners ec950 ec750 l350 and a60 Volvo equipment built into map. The excavators controls changed for FDR controls so no conflict.
Added hotspot for new limestone mine.
Updated PDA for new Limestone Mine and changes to Dirt Mine.

I’m going to work toward getting all RGC productions in it own categories over the next week. All terrain around the new changes need to be tested and looked at. This was a lot of work to raise the bridges, so sure there some terrain I goofed on.

You will need a NEW SAVE for the terrain changes to show for bridges !!

Yukon Valley V4.0 Patch
Fixed particle effects for carrot, potato, and sugar beet harvesters.
Added new models for concrete and asphalt factory
Small .xml edits

looking to add some more models to factories and add signage to all in the next couple weeks. I will be going away for a few on vacation so wanted to get this out for the weekend. Nothing has been tested just put these together with the limited time I have.

NO NEW SAVE NEEDED !!
RGC Testing BETA Update 4/26/22
Fixed Dirt Processing Plant triggers being low
Should not need a new save.
Need testing to see if triggers are working. Thank You

RGC Testing BETA Update 4/23/22
Fixed water plane issue.
added two port silos for offload and onload of materials
Terrain changes to fit West Port Silo
Will need to start a new save for terrain changes at West Port Silo.
I have not tested the water triggers for the grain barges. Need this info if working asap.

Testing BETA Update 4/18/22
PDA Updated.
Raised fuel trigger for wash plant
added few visual improvements for wash plant
Farmlands updated for refinery
Dirt Processer fixed placeable height issue
Don’t think you will need new save from previous 3.0 version.

RGC Testing BETA Update 3/30/22
Crude Oil Pipeline place in north of map.
Need a lot of testing of this pipe line. I have integrated it into its own placeable so if don’t want the pipe line you can sell it. Once you sell a refinery it will take halve of the pipe line. Sell the other to remove the rest. You will have to sell the derricks as well to remove everything from the north. The trigger to load the crude from the derricks are at the refinery closes to the derrick. There are three load points for each of the derricks.

RGC Testing BETA Update 3/25/22
FS22_Yukon_Vally 3.0 UPDATE
Steel Factory updated added pipe
Added pipe to oil derrick as input
New small town added.
fixed dirt processor when being placed.
added bridge to highland
fixed collision at gas station
Some small changes to storages of productions and storage silos. More to come.

Town was put together quickly going to be some objects floating possibly. Will fine toon just wanted to get this update out for some testing as I will be at work next few days. Need testing on Steel and oil derrick functionality.

Credits:
Realistic Gaming Crew







What is Farming Simulator 25 / 22 mods use for

Farming Simulator 25 / 22 game supports mods for PC, Xbox, or PS5. FS25 / FS22 Mod is an extension file for the Farming Simulator game. Everyone can create Farming Simulator 25 mod file and share it with our community. So, why do you need Farming Simulator 25 / 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 25 / 22 developers decided to support mods that let players create their own FS25 / F522 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 25 / 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS25 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS25 / LS22 mods category, download any mod for Farming Simulator 2025 you want and install the mod in FS 25. And the most important - Farming Simulator 25 mods is totally free and available to download all of them. Our Farming Simulator 25 Community goal is to create one of the biggest FS25 / FS22 mods databases


More FS22 Maps mods

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!