Dynamic Market v1.3.0.0 FS25





Dynamic Market v1.3.0.0 FS25
V1.3.0.0
New: market notices now show an event that explains the price change (e.g. “A wholesaler bought large quantities”) just for flavor, it does not change the actual prices
New: “GIANTS Prices Only” setting – fully turns off Dynamic Market’s own prices; you just get the game’s original prices. The overview and search still work
Hotfix: search field in the market overview reworked – more consistent look, its own Clear button, Esc now clears the search first and only closes the menu on a second press
Hotfix: “Best selling station” could show a station that wasn’t actually paying the best price at the time
Hotfix: several notices used to appear at once when the period/day changed – now you get one bundled notice
Hotfix: with daily recalculation enabled, the notice no longer appears every day, only when the month actually changes
Extends the Farming Simulator selling price system with an additional dynamic monthly market layer.
Version 1.2.9.0
New:
Market alerts now display an event explaining the price change (e.g., “A wholesaler has purchased a large quantity of goods”) — for entertainment purposes only
“GIANTS Prices Only” setting
Hotfix:
Search field reworked (more consistent appearance, clear button, Esc behavior)
“Best Selling Point” sometimes did not display the current best price
Multiple alerts at once → now grouped together
Daily recalculation triggered alerts daily → now only at the end of the month
The dynamic market ensures that selling prices change over time, in addition to the normal seasonal fluctuations of the base game. Each product category develops differently, so the best time to sell is constantly changing.
Prices
Additional monthly market fluctuations on top of the base game prices
Each commodity group (crops, fodder crops, animal products, livestock, processed goods, building materials, map-specific items) has its own price trend
Optional annual average mode: replaces the base game’s seasonal spikes with a stable annual value, so you don’t have to wait for a specific month
Sales pressure at selling points: selling large quantities at once temporarily lowers the price, which then recovers (threshold and strength are adjustable)
Inventory & Notifications
Shows your actual inventory for each commodity: in warehouses, trailers/implements, and the output storage of productions and animal pens
In-game notification when a commodity you have in stock experiences a significant price increase
Display commodity storage locations with a keystroke, including map markers for storage location and best selling point
Overview
Dedicated market page with base game price, adjusted price, percentage deviation, selling point, and best selling month
Search, inventory filters, and sortable options Columns for quick navigation
Automatic detection
Automatically detects sellable goods from any map or mod, even without custom modifications
Goods that cannot be assigned to a specific group but can actually be sold are placed in the custom “Map-Specific” group instead of being ignored
Manual group assignment is possible for special cases
Multiplayer
All market calculations are performed server-side, ensuring all players see the same prices
Feedback and bug reports on GitHub
Credits:Nalathan
