EnhancedVehicle v1.1.2 FS22

EnhancedVehicle v1.1.2 FS22


Track assistant, parking brake, differential locks, wheel drive modes and better hydraulics controls for your vehicle. Shows more vehicle details on HUD.

What this mod does
When the game starts, it changes all “motorized” and “controllable” vehicles on the map to default settings: wheel drive mode to “all-wheel (4WD)” and deactivation of both differentials.
Press Ctrl+Numpad / to open the config dialog.
Press R Ctrl+End to keep your vehicle driving in the current direction.
Press R Ctrl+Home to reverse snap direction (useful after turn around at end of field)
Press R Ctrl+Numpad 2 to enable the track assistant
If you now enable snap mode the vehicle will drive on the current marked track
Press R Ctrl+Numpad 4/6 to adjust the turnover track number (from -5 to 5)
Configure headland behavior in configuration menu
Press R Ctrl+Numpad Enter to enable the parking brake functionality
Now you can press Numpad Enter to put your vehicle in parking mode. It won’t move an inch in this mode.

On HUD it displays:
(When snap/track is enabled) The current snap to angle and current track and turnover number(
Damage values in % for controlled vehicle and all its attachments.
Fuel fill level for Diesel/AdBlue/Electric/Methane <span style=”color:rgb(0,0,0);”>and the current fuel usage rate1.
The current status of the differential locks and wheel drive <span style=”color:rgb(0,0,0);”>mode.
The current engine RPM and temperature1.
The current mass of the vehicle and the total mass of vehicle and all its attachments and loads.
Keybindings can be changed in the game options menu.

In multiplayer games, all clients, except the host, won’t display the fuel usage rate and engine temperature correctly due to GIANTS Engine limitations

Default Keybindings

Key Action
Ctrl+Num / opens the config dialog to adjust various settings
R Ctrl+End snap to current driving direction or current track
R Shift+End snap to previous driving direction or track (=resume old direction)
R Ctrl+Home reverse snap/track direction (180°) (= turnover)
R Shift+Home turn on/off visualization of driving direction (Helplines/Hilfslinien)
R Ctrl+Num 1 turn on/off visualization of track layout
R Ctrl+Num 2 re-calculate track layout (e.g. direction changed or work width changed)
R Ctrl+Num 4 decrease the number of turnover tracks
R Ctrl+Num 6 increase the number of turnover tracks
R Shift+Num 4 move track layout to the left
R Shift+Num 6 move track layout to the right
R Ctrl+Num – move track offset line to the left
R Ctrl+Num + move track offset line to the right
R Ctrl+PageUp increase snap/track direction by 90°
R Ctrl+PageDown decrease snap/track direction by 90°
R Shift+PageUp increase snap/track direction by 1°
R Shift+PageDown decrease snap/track direction by 1°
R Ctrl+Shift+PageUp increase snap/track direction by 45°
R Ctrl+Shift+PageDown decrease snap/track direction by 45°
R Ctrl+Num 7 enable/disable front axle differential lock
R Ctrl+Num 8 enable/disable back axle differential lock
R Ctrl+Num 9 switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
L Alt+1 rear attached devices up/down
L Alt+2 rear attached devices on/off
L Alt+3 front attached devices up/down
L Alt+4 front attached devices on/off
Credits:
Majo76 (formerly ZhooL)


What is Farming Simulator 22 mods use for

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3 Responses

  1. Kustom says:

    I noticed the resume track function wasnt working. turns out Right CRLT+SHIFT + END or HOME is the correct buttons.

  2. bb says:

    Could we get a button for “execute headland manuver” – it dosent seem to recognice allready worked part of field as a headland, only edge of field.

    So if we could manually do it would be nice

  3. Bernard Coffey says:

    The only thing I wanted from this mod was the parking brake which is the only feature that will not turn on. I have tractors that roll on the field that are planted and I cant figure how to activate the parking brake. Please bear in mind I am an older gamer.

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