Fed Production Pack Revamp required v2.4 FS22

Fed Production Pack Revamp required v2.4 FS22


Production Pack 2.4
The central warehouse is back with blueprint, 5 placeable pallet warehouses and central output area, complete assembly YouTube video episode 879
Butcher rewritten to revamp with two new meats lamb and veal (depending on animal age and health)
FS22_TH_AnimalProduction is then no longer required, if necessary start the game and save it, then reload the save
Fixed ground collision at the oil mill
Cardboard pallet again slightly revised
Palettes and beehive display at the orchards revised
Raw materials from sacks (e.g. pellets), canisters (e.g. molasses) and the cardboard pallets produce some empty pallets (recycling)
Changed floor panels pallets spawn area potato factory, sugar factory, laboratory, brewery, and pellet factory
Maintenance consumption of the electricity wind turbines and photovoltaic systems reduced somewhat

Production 2.3
Swapped pasta production level indicator of rye and spelled flour pallets
Refinery parking lot lines taken away
Brewery moved erroneous collision
Fixed CPU mesh flag error with wooden barrel pallet
Changed silage additive palette and silage additive is now slightly lighter
Added beer as a 10% booster for the lumberjack
Performance improvement for various productions
Refinery trigger liquids increased
Cardboard pallet changed
Beer keg palette changed
Separator capacities for liquid manure, manure and digestate slightly increased
Lime works overtime for gravel processing
Gravel plant new line for soil and gravel
Added better French and Czech translations
For a better overview, the fruit plantations (apple, cherry, plum, pear, mirabelle plum and peach) can now be found in the construction menu under plantations
Increased the trigger on the orchards a bit
Laboratory silage additive can now also be picked up in liquid form
Corrected collision in the PV systems

Version 2.2.2.0 REVAMP REQUIRED
Performance improvement for the power producing halls, 2 MW BGA, bakery, brewery, fertilizer production, fisherman, lumberjack and cheese factory
Potato factory fixed erroneous collision at the silos
Potato factory pallet delivery trigger and waste water marker moved appropriately
Potato factory masonry texture improved
Increased vegetable factory trigger for potato, onion and carrot
Added French translation (Translator XTENNESIEX)
Moddesk adapted to Giants version number
Deleted some superfluous textures
Moved vegetable factory loading and unloading icons

Better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.

Credits:
Idee / Konzept: FedAction


What is Farming Simulator 22 mods use for

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