Ferme Beyleron Premium Expansion v2.5 FS22

Ferme Beyleron Premium Expansion v2.5 FS22


Update Notes v2.5:
Added Soup Factory as a new production, producing Triple, Carrot, Parsnip, Potato and Beetroot Soup as new products.
Added cannery as a new production that produces carrot, parsnip, and beetroot cans as new products.
Potato chips integrated into the food factory as a new product.
Added carrots, parsnips and beetroot to the recipe for MultiFeed production.
North-West industrial area (grape factory, food factory, brewery, malthouse and excipients factory) can now be built on.
South-East industrial area (sugar factory, oil mill and cereal factory) can now be built on.
Cowshed increased to 200 animals.
Sheepfold increased to 130 animals.
Production rate of cows, sheep, pigs and chickens doubled.
Malthouse production rate increased.
Brewery/distillery production rate increased.
Spinning production rate increased.
Tailoring production rate increased.
Oil mill recipe changed.
Sugar factory recipe changed.
Water prices for the fountains halved.
Traffic lights installed.
Ready for Premium Expansion DLC.
Ready for AnimalGrazing – grazing animals (cows and sheep)

Ready for LS22 from update 1.3.0.0!
ATTENTION: For Ferme-Beyleron 2.0 at least LS22 Update 1.3.0.0 must be installed, otherwise FB 2.0 will not run!

Update Notes:
Rye, spelt, millet and triticale added as multifruit.
At the farm workshop, painting and selling can now be done.
At the grain mill, millet, rye, spelt and triticale flour have been added as new productions.
In seed production, rye, spelt and triticale seeds have been added as new productions.
In multifodder production, rye, spelt, and triticale were added.
Rye, spelt, and triticale can be sold in addition to the above productions, at Marissonne and Shop – Le Jardin des Fermiers.
Millet can be sold in addition to the above production, at Marissonne and Shop – Le Jardin des Fermiers.

All new fears can be used with the existing equipment. Thus, no additional mod equipment needs to be installed or used. *****

Since the update 1.2 GIANTS has given us again a lot of new bugs, like among other things that certain entries of the placeables.xml are not taken over correctly when creating a new game state. Since the GIANTS update 1.2 neither vines nor olive vines are created correctly. This bug of GIANTS, was unfortunately not repaired with the update 1.3. To counter this, if you start a new savegame, you simply have to overwrite it with the attached savegame.

To enjoy all the buildings and expansions of the main courtyard, you must play the Ferme-Beyleron in the “New Famer” career mode.
If you also want to enjoy all buildings and extensions of the main and side yard in multiplayer incl. Dedi, you have to create a new game in singleplayer before, save it immediately, finish it and then use this gamesave for the MP/Dedi.

 

Credits:
GIANTS / Pandahma / kevin98 (3D-Modell seedMaker) / Achimobil (Script Palettenlager).


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