Ferme-Beyleron v1.7 FS22

Ferme-Beyleron v1.7 FS22


Version 1.7
Vineyard redesigned. The distance between the grape vines has been increased from 2.3m to 2.5m, so that it is now easier to drive through with the fertilizer sprayer.
New slurry tank with a capacity of 2,500,000 liters installed on the side yard.
Multi-mixed feed production installed as a new production for mixed, pig and mineral feed on the side yard.

The special feature: With the new FillTypes of fruits, cereals and proteins, you do not have to decide on a special fruit for the production of the above-mentioned types of feed, but have a free choice.
Mixed, pig and mineral feed can be sold at the livestock trade.
Small corrections to the terrain on the side yard.
All productions and points of sale now have a dumping chute, so that you don’t just dump on the ground anymore.

Changelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs)

Bonjour dear friends of LS 22,
here now from me a rebuild of the Haut-Beyleron incl. numerous extensions.
And here now some data, what was changed or rebuilt.
Extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher.
Vineyard at the abandoned winery incl. finished grape vines and purchased plot.
Tailor’s shop as additional production building directly next to the spinning mill.
Sugar factory as an additional production building.
Oil mill as an additional production building.
Muesli factory as additional production building.
Restaurant as additional sales point for harvest and production goods at the nearby lake.
Pizzeria as additional sales point for harvest and production goods at the nearby lake.
Fast food restaurant as an additional point of sale for crops and produce.
Farm silo converted to multi-fruit incl. bale trigger.
Small plough.
Ball trigger for the three storage bunkers of the feeding robot (cow shed).
And anything else I forgot to mention 😉

Explanation of the two multi-fruit silos:
Practically everything can be stored here that can also be loaded by trailer and in detail would be the following:
Wheat, barley, oats, rape, millet, sunflowers, soybeans, maize, potatoes, sugar beet, sugar beet pulp, sugar cane, olives, grapes, mixed feed, fodder, mineral feed, chaff, wood chips, silage, poplars, grass, hay, straw, manure, pig feed, seed, fertiliser, lime, road salt, snow, stones.
Both multi-fruit silos have a bale trigger for silage, hay, grass and straw.
And now I wish you as much fun and joy on the new Ferme-Beyleron as I have.

Credits:
GIANTS / Pandahma


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2 Responses

  1. Alisson says:

    There is any way to instal this mod and keep the previous save from previous version ?

  2. Jaro523 says:

    Cuál es meter una fábricas nuevas que han salido y invernaderos de melones y luego así si hay en la próxima versión

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