Field Health – Crop Diseases & Pests V1.3.0.0 FS25

FS25 Other

Field Health – Crop Diseases & Pests V1.3.0.0 FS25


Field Health: Crop Diseases & Pests
Field Health adds crop diseases and pests to Farming Simulator 25. The system is based on real threats found across Europe, with occurrence rates inspired by Polish agricultural data.
The mod is still in early development, so bugs and balance issues may occur.

Main Features
– Each growing field can receive one disease and one pest per season.
– NPC fields are not affected.
– 44 threats in total:
– 24 diseases
– 20 pests
– Includes powdery mildew, septoria, rust, fusarium, late blight, aphids, cereal leaf beetles, Colorado potato beetles, corn borers and more.
– Threats only affect compatible crops and growth stages.
– Risk depends on crop rotation, plowing, liming, mulching, fertilizing, weed control and weather.
– Diseases and pests begin in small patches, grow over time and can spread to neighbouring fields.
– Crop damage only occurs at severe stages, giving you time to react.

Treatment
– Fungicide cures diseases.
– Insecticide removes pests.
– One correct treatment protects the field until harvest.
– Products work in normal sprayers, including sprayers from mods, with a visible spray.
– AI helpers only spray fields that require treatment (you can turn this off).

Crop Protection Products
– 1 L bottles, 5 L and 20 L canisters.
– Fungicide and insecticide available.
– Opryskex and MST brands.
– Concentrated products:
– 1 L fungicide concentrate creates 290 L of spray.
– 1 L insecticide concentrate creates 1,450 L of spray.
– Unloaded sprayer liquid is stored in 20 L canisters.

Field Monitoring
ESC > Map > Crop protection includes layers for:
– Protection
– Diseases
– Pests
– Disease types
– Pest types

A minimap layer can be switched with Left Alt + .
Field and farmland information also show additional health data, with notifications for new or severe threats.

Settings
31 settings in their own Field Health tab (ESC > Settings), split into sections:
– General: switch the whole mod, diseases or pests off, a calm start without threats in the first years, meadow threats, a threat limit per farm
– Chance of threats: disease and pest probability, influence of farming, weather, stubble and Precision Farming data
– Development of threats: speed, spread, patch size, spreading to neighbouring fields, crop damage
– Spraying and protection: coverage needed, protection duration, product usage, AI spraying only where needed
– Prices of all products
– Display: notifications and the lines in the field info
The system can be made easier, harder or disabled completely.

Every player can see the settings, but in multiplayer only the admin can change them (on a dedicated server, log in as admin first).

Languages
20 languages supported:
English, Polish, French, German, Spanish, Latin American Spanish, Portuguese, Brazilian Portuguese, Italian, Russian, Czech, Romanian, Hungarian, Ukrainian, Turkish, Dutch, Danish, Swedish, Norwegian and Finnish.
The mod automatically uses your game language. Unsupported languages use English. The tables in the in-game help are available in English, Polish, German, French and Russian.

Compatibility
– Precision Farming support
– Highlands Fishing DLC onions supported
– Modded crops receive common threats such as grey mould and aphids
– Multiplayer and dedicated servers supported
– Mod data is stored separately from the savegame, so removing the mod does not break saves
– Updates preserve fields, settings and purchased products

Bug Reports
Include your log.txt, map name, installed mods and steps to reproduce the problem.

Huge thanks to the whole MST crew (Mafia Solec Team), especially Bronczek and Jankus! A special shoutout to BMProd for the wonderful “Crop Diseases” mod, which inspired this project! And thanks to everyone who plays the mod, reports bugs and shares ideas.

Have fun and healthy fields!

V1.3.0.0
Settings tab
– The settings now have their own Field Health tab in ESC > Settings, split into sections: General, Chance of threats, Development of threats, Spraying and protection, Prices and Display.

New settings (31 in total)
– Diseases and Pests: switch each kind of threat off on its own. Threats of that kind disappear from your fields the next day.
– Calm start: no new threats in the first year or the first two years of the game.
– Precision Farming data: decide whether its nitrogen, pH and soil maps change the risk.
– AI sprays only where needed: turn it off and AI helpers spray the whole field.
– Risk in the field info: hide the risk lines to keep the box short.
– The first setting now switches off the whole mod. Your field data is kept for when you switch it back on.

Fixes
– Players on dedicated servers couldn’t see the settings. Now everyone sees them, and only the admin can change them (log in as admin first).
– With several mods adding settings tabs, the row of tabs now fits on the screen.

Compatibility
– Savegames of all earlier versions load without any change. The new settings start with values that keep the mod working exactly as before.
– Multiplayer: the server and all players need the same version (1.3.0.0).

Credits:
MatrikSky







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