Fliegl Timber Runner Autoload Wood v1.0 FS22

FS22 Trailers

Fliegl Timber Runner Autoload Wood v1.0 FS22


This is a set of three log trailers, which have larger space between bunks, so you can load/unload them with front loader or big arm loaders.

– Price: 39000 $/ 45000 $/ 55000 $

– Additional bunks which can be folded / unfolded when you are loading short logs to 3 or 4 piles (15m and 20m trailers)
– Back attacher for trailer and trailerLow to all trailers
– Autoload script edited (logs are now sorted to the piles)
– You can change number of logs piles on your trailer from 1 to 4
– You can switch between piles manually
– You can show unload area to see where logs will be unloaded
– You can show load area to see current pile
– You can move, resize and rotate unload area
– Count and total mass of loaded logs are displayed in F1 menu
– All controls can be set in your Inputbindings
– You can enable / disable F1 help, will be saved as global in xml config file

12m trailer: 1 pile up to 12m, 2 piles up to 6m or 3 piles up to 4m
15m trailer: 1 pile up to 15m, 2 piles up to 7.5m or 3 piles up to 5m or 4 piles up to 3.5m
20m trailer: 1 pile up to 20m, 2 piles up to 10m, 3 piles up to 6.5m or 4 piles up to 5m

Controls:
KEY_X – fold / unfold additional bunks (15m and 20m trailers)
KEY_B – start autoload
KEY_Y – start unload
KEY_O – change side (left / right)
KEY_KP_enter – change number of piles
KEY_KP_period – switch to next pile
KEY_lctrl KEY_KP_minus – shift unload position
KEY_lctrl KEY_KP_plus – resize unload position
KEY_KP_0 – rotate unload position
KEY_KP_multiply – show / hide load position (current pile)
KEY_KP_divide – show / hide unload position
KEY_lctrl KEY_t – show / hide F1 help controls (saved in xml config file)

If you find any errors or issues, let me know in comment.

Credits:
kenny456, Marhu







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21 Responses

  1. lapin34 says:

    bonsoir bravo pour le mode
    Question pour l’ORME D’Amerique y a pas de soucis ????

  2. rob woods says:

    Absolutely love this mod. The best one out there.

    Is there a way to make the unload area smaller so I can unload onto a train?

  3. Garry Parkinson says:

    Thanks for making this, this is a “must have mod” and takes a lot of the frustration out of forestry work. Well done.

  4. Timber Jack says:

    Yes! Finally!

  5. guy mckenzie says:

    how do i download a trailer mod i want and put it on my x box

  6. KAttepuler says:

    Ahhhhhh i have been wating since the game came to download this mod

  7. Warren dilsaver says:

    Will the auto load timber trailer be for console also

  8. stricker says:

    ne fonctionne pas sur serveur

  9. David says:

    Hello, I wanted to say that this mod seems very good to me, but the only thing left for me to change are the controls, for me it should be easier, because it is very difficult for me when loading the rolls, this is a criticism constructive 🙂
    all in all very good mod

  10. Newbie says:

    Struggling to get this mod to work, what the the “key” that you refer to in the key bindings?

  11. Newbie says:

    OK, update, it does not seem to work if you use the ClickToSwitch mod to allow movement between vehicles via the mous.

  12. Stone Cold Aussie says:

    Sorry seems to crash my game every time I buy a trailer

  13. WheissRS says:

    you are a god

  14. Molo says:

    It dosent work on multiplayer

  15. WheissRS says:

    an improvement for the mod i would suggest is that you could make a thinner unloading area for perfect fitting into the timber wagon of the train

  16. gbi says:

    dosent work

  17. StaleDount says:

    They need to add this Fliegl Timber Runner Autoload Wood mod to all platforms. So console players can use it too.

  18. FS22_Newbie says:

    I paste This Mod in Mod Folder of FS22 and it dont appers in the mod selection Menü when im in the FS22 Game.
    And i cant see it in the Shop.

    WHAT IM DOING WRONG ?

    Thanks ahead for help

  19. newb logger says:

    This mod doesn’t work after the latest update, all autoload mods seems to have require an update after the patch, but this isn’t updated yet. Anyone knows what needs to be done?

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