Headland Management v2.3.1 FS22

Headland Management v2.3.1 FS22


Headland management for tractors, field sprayers, mowers and harvesters.

V2.3.1.0
Contour guide: Parameters optimized
Contour guidance: The parameters of the contour guidance can now be changed via the console and are saved in the modSettings directory
Vehicle measurement: Determination of vehicle width improved (erroneous measurement due to ridgemarkers eliminated)

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

New: Headland Management can now perform contour guidance, i.e. automatic steering along the field boundary or the worked area.
Important: When contour guidance is activated, a working speed of 10 km/h should not be exceeded, otherwise the steering may oscillate strongly. In this case, simply reduce the speed briefly.

Included functions:
Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
Raise lowered implements and lower them again
Turn plough, single-stage or two-stage (via centre position)
Raise and change ridge markers
Control crab steering
Disengage and re-engage power take-off(s) and hydraulics
Beep when headland management is activated
On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.
Contour guidance: Automatic control along the field boundary or along the machined area

If VCA Mod (FS22_VehicleControlAddon) is present:
Deactivate and reactivate GPS track guidance
Disengage and re-engage active differential locks
Trigger VCA’s turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:
Deactivate and reactivate GPS guidance

If SpeedControl (FS22_SpeedControl is present:
Speed adjustment also possible via change of cruise control level

If EnhancedVehicle (FS22_EnhancedVehicle) is present:
Deactivate and reactivate GPS guidance, optionally with triggering the automatic turn function
Release and reset active differential locks
Use EV’s headland detection if activated

Further ideas or wishes are welcome at https://github.com/jason0611/FS22_HeadlandManagement

ChangeLog:
V2.1.0.0:
Improved timing of the individual work steps
Improved control of potato harvesters and similar vehicles
Lifting option added: first front implements, then rear implements
Headland automatic control now independent of Guidance Steering
Optional automatic return to field mode after turn
On/off switch added (lShift+lAlt+X)
Option to temporary disable headland automatic by key (no key preassigned, could be set arbitrarily in the key settings)
Revised status display in vehicle HUD
Vehicle measurement to adapt front/back nodes, if implement is being attached or detached
Enable manual override of trigger controlled actions
Save and restore configuration locally for type of implement
Headland management available in mission vehicles

V2.1.0.1:
Local save and restore in connection with Manual Attach now affects the respective player only and not works globally
Configuration of cruise control setting in headland-mode corrected

V2.1.0.2:
Fix for update 1.4/1.4.1 to prevent lua callstacks

V2.2.0.0:
Support for Mod SpeedControl added
Support for Mod EnhancedVehicle added
Configuration enabled for slurry vehicles
Added option to hide keybinding info in F1 menu

V2.2.1.0:
Support for Mod extendedCruiseControl added
Cruise Control: Inching added. Just choose a negative value to reduce speed in headland by this amount

V2.2.1.1:
Fixed: After calling up the GUI, input actions only worked correctly, if the vehicle itself was selected

V2.2.1.2:
Added category FM_VEHICLES to supported vehicle categories

V2.2.2.0:
Fixed a bug that prevents the correct timing while turning plows

V2.3.0.0
Contour guidance

Credits:
Glowins Modschmiede


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