Modded Courseplay v8.3.0.1 FS25

FS25 Other

Modded Courseplay v8.3.0.1 FS25


Unofficial Courseplay FS25 Custom Build Changelog
Current custom build: 8.3.0.1

VERSION / CORE CLEANUP
– Fixed a fieldwork turn-state logic issue that could affect turn handling.
– Bumped custom version through the project, ending at 8.3.0.1.
– Cleaned up older/incorrect references from the base mod.
– Removed/avoided duplicate Lua registration issues.
– Fixed vehicle configuration XML issues, including bad offset naming and duplicate entries.
– Updated visible FS22-style text/references where they were showing incorrectly in the FS25 build.

MAJOR HUD OVERHAUL
– Reworked the Courseplay mini HUD into a cleaner style layout.
– Kept the Courseplay green/black color theme.
– Added a cleaner title bar:
– Courseplay – Fieldwork
– Courseplay – Unload Combine
– Courseplay – Silo Work
– Moved version number to the top-right of the HUD.
– Removed visible CP: prefixes from HUD text where possible.
– Enlarged and cleaned the vehicle name row.
– Added/realigned the eye/course visibility icon.
– Cleaned divider lines and spacing.
– Improved font sizes and alignment.
– Fixed long vehicle names so they trim cleaner instead of overflowing.
– Rebuilt the bottom action row so buttons stay in a consistent order:
1. Courseplay/settings, Field target / crosshair
2. Play, Record or next/unload-now, Pause / reverse / recycle, Clear
3. Clear copied course cache, Copy generated course
– Made buttons larger and easier to click.
– Fixed overlapping/non-clickable button issues.
– Moved all main action buttons to the bottom.
– Kept copy-generated-course button available.
– Added/cleaned the copied-course cache clear button.
– Changed the unload-combine “next” icon scaled/positioned cleaner.
– Prevented hidden buttons from remaining clickable underneath visible buttons.
– Fixed HUD movement so it cannot be dragged while locked.
– Fixed a bug where dragging the HUD moved the background but left buttons/text behind horizontally.
– HUD position now moves as one unit.
– HUD position/state is saved better.
– Added HUD open/closed persistence.
– If the HUD was open when saving, it should reopen after loading.
– If it was closed when saving, it should stay closed.
– Saved HUD position is retained.

FIELDWORK HUD TEXT CLEANUP
– Cleaned fieldwork HUD labels and values:
– Waypoint: 1530/3050
– Start at: last waypoint
– Start at: nearest waypoint
– Start at: first waypoint
– Work width
– Tool offset horizontal
– Added the missing space after Waypoint:.
– Fixed course display states:
– Course: temporary
– Course: (none)
– Course: Field 8 – Spreader

Current intended behavior:
– If a course has a field, show:
– Course: Field 8 – Spreader
– If multiple fields are detected, show:
– Course: Fields 8, 9 – Spreader
– If no field is detected, fall back to the course/tool name:
– Course: Spreader
– If no course is loaded:
– Course: (none)
– If a temporary/generated course exists but is not saved:
– Course: temporary
– Added redundancy protection so it should not show:
– Course: Field 8 – Field 8 – Spreader

SAVED-COURSE FOLDER / PATH DISPLAY
– Added folder/path-aware course display.
– Tried mapping folders like:
– combine/field 8
– sprayer/field 8
– planter/field 8
– Later changed the preferred display to field-first format:
– Course: Field 8 – Spreader
instead of:
– Course: Spread – Spreader

AUTO-GENERATED COURSE NAMES
– Added generated-course auto-name logic and bumped to 8.2.1.0 for that feature.
New auto-name style examples:
– Field 8 – Spreader
– Field 8 – Harvester
– Fields 8, 9 – Mower

Design choices:
– No crop name included.
– No fill type included.
– Keeps the course reusable across crops/products.
– Uses field number first.
– Uses implement/tool type second.
– Falls back to generic course/tool name if no field is detected.

COURSE GENERATOR / JOB MENU CHANGES
– Made Create Job bottom actions visible immediately on the map page.
– Start Job / Generate Course should appear without needing to switch tabs first.
– Cleaned labels in the job menu.
– Removed visible CP: prefixes from some action text.
– Improved bottom-action syncing across pages.

ACTIVE WORKERS MENU INSIDE COURSEPLAY
– Fixed selected worker index mismatch.
– Fixed vehicle name mismatch.
– Added better active worker descriptions.
– Improved selected-row behavior.
– Long worker names/descriptions trim cleaner.
– Added detailed worker task text such as:
– Planting
– Seeding
– Spraying
– Spreading
– Harvesting
– Mowing
– Baling
– Unloading Combine
– Bunker Silo Work
– Loading Silo
– Collecting Bales

BASE GAME ACTIVE WORKERS MENU INJECTION
– Added shared worker detail text so the base game Active Workers list can show clearer CP job descriptions instead of generic text like:
– FIELD WORK – WORKING THE…
Expected examples:
– Spreading Lime
– Spraying Herbicide
– Planting
– Seeding
– Harvesting
– Unloading Combine
– Collecting Bales

WARNING TEXT CHANGES
Changed the center-screen unloader warning.
Old style:
– CP: Unloader too far away from the field.
New style:
– Unloader too far away! Move closer to target field or set a new target!
Also:
– Removed the CP: prefix from the center warning.
– Left this warning as a center-screen warning, not a persistent top-right game info message.

INFO TEXT / NOTIFICATION SETTINGS
Added and refined an info-text display setting.
Current choices:
– Deactivated
– Courseplay HUD box (constant)
– Warning popups only
– Game info area (persistent)
Meaning:
– Deactivated: no extra CP info box.
– Courseplay HUD box (constant): CP info box stays visible.
– Warning popups only: CP info box only appears temporarily for warnings.
– Game info area (persistent): uses the game’s notification/info area.
– Prevented duplicate stacked copies of the same message.
– Keeps one active message alive while the problem still exists.
– Clears it when the problem is fixed.
– Rate-limited repeated updates.
– Added context where possible:
– 9RX 770 needs to be refilled with seed
– 4940 Self-Propelled Sprayer needs to be refilled
– 9RX 830 needs to be refueled
– Limited persistent messages to actual stoppage/problem states.
– Did not make normal status messages persistent.

NOTIFICATION SOUND SETTING
Added setting:
– Game info notification sound
Purpose:
– Plays a sound once when a new warning starts.
– Does not spam repeatedly while the same issue remains active.

AUTODRIVE REFILL / MODE FIXES

Fixed the issue where AutoDrive refill/reload caused the Courseplay HUD to get stuck in the wrong mode.
Specifically:
– Fieldwork jobs should stay on the Fieldwork HUD.
– Sprayers/spreaders/planters should not remain in Silo Work after emptied/refill.
– HUD now prefers the actual running CP job instead of a stale selected HUD mode.
– After AutoDrive refill, restart should resume fieldwork instead of forcing the wrong page.
– Restart after refill was adjusted toward last waypoint behavior instead of restarting from the beginning.

SILO WORK SEPARATION
– Kept actual Silo Work for bunker/silo jobs.
– Fieldwork refill/reload should no longer be treated as Silo Work.
– Lime spreading, spraying, planting, etc. should remain Fieldwork.

DEFAULT SPEED CHANGES
Changed default speeds:
– Turn speed default: 10 km/h
– Reverse speed default: 10 km/h
– That is about: 6.2 mph
– Existing vehicles may keep saved values, but new/default settings use the new value.

TEXT / CAPITALIZATION POLISH
– Waypoint: kept uppercase.
– Added spacing after Waypoint:.
– Start at: kept uppercase.
– Start values kept lowercase:
– last waypoint
– nearest waypoint
– first waypoint
– Course state labels cleaned.
– HUD and menu text made more consistent overall.
I want to thank the Courseplay dev team for a wonderful mod! Please donate to them!

Credits:
All credits go to Courseplay devs







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