Realistic Soil & Fertilizer V2.6.0.3 FS25








Realistic Soil & Fertilizer V2.6.0.3 FS25
NOT COMPATIBLE WITH PRECISION FARMING !!!
Every field has its own soil health nitrogen, phosphorus, potassium, organic matter, and pH — that changes with what you grow, what you apply, and what the weather does. Ignore your soil and yields suffer. Manage it well and your farm runs more efficiently. Realistic depth without the overwhelming complexity.
Features
Per-Field Soil Health
Realistic Fertilizer Types
Sprayer Rate Control
Yield Penalties
Pest, Weed & Disease Pressure
Live Soil HUD & Map Overlay
PDA Soil Report
Multiplayer & 26 Languages
Controls
Open Settings panel: Shift + O
Sprayer Rate Up / Down: assignable (in the cab)
Toggle HUD / open Soil Report: assignable keybindings
Note that low nitrogen, phosphorus or potassium cuts your yield, so keep your fields fed, plow and rotate your crops, and watch the soil map for trouble before it spreads!
V2.6.0.3
Fixed
The game no longer stalls at the second midnight on a new save. The crop disease grid copied itself every frame while it filled, and again at the day change; on a planted map that made memory jump by more than a gigabyte in one frame.
The sprayer’s Pass % counts the ground actually sprayed. It used to reach 99% at about half the field, so Overlap Prevention switched the sprayer off early: products stopped being used and lime stopped partway.
Fewer repeated log lines while a save loads. A few Soil & Fertilizer lines, “Retroactively injected SF fill types into … silo(s)” among them, could repeat thousands of times in log.txt. Each now prints once.
Changed
Soil compaction follows the real wheel tracks. It now lives on a 2 m map instead of 10 m squares. Slow vehicles and working combines compact as they drive. A subsoiler, plough or grassland weeder clears the ground it works. Compaction fades evenly everywhere. Every wheel track counts, so a day of work with a narrow implement packs more than before.
tisonK
