Simple Inspector v1.0.1 FS22

Simple Inspector v1.0.1 FS22


Simple Inspector shows a HUD overlay with vehicle statistics

Display Options:
– 4 on screen placement locations – each corner of the display
– Just your vehicles or all vehicles
– Speed of vehicles
– Fuel level of vehicles
– On Field Status, optionally with Field number
– Occupation status – Vanilla AI, AutoDrive, CoursePlay, user, or noone
– CoursePlay course progression, if applicable
– Fill level of vehicle and attached implements
– Damage warning if vehicle or attached implement is over threshold

Default Input Bindings:
Left Ctrl + Left Alt + Num Pad 9 : Reload configuration file from disk

Changelog:
1.0.0.1:
– Fix for missing fillLevel info on right justified displays.

1.0.0.2:
– Add damage indicator (default if tractor or attached implement is 80% damaged)

1.0.0.3:
– Add CoursePlay and AutoDrive AI detection
– Hide conveyor belts, they don’t have any useful information to share.

1.0.0.4:
– Add keybindings
– Add option to zero pad field numbers less than 10

1.0.0.5:
– Make bold text optional
– Bug fix for invalid fill levels

1.0.0.6:
– Add user name for controlled vehicles.

1.0.1.0:
– Add bulk of options to the general config menu
– Save settings on a per savegame basis, not globally
– Initial ModHub version

Credits:
JTSage


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1 Response

  1. chris reese says:

    what is the key combo for setting this up like visibility strength barely to solid the configuration doesn’t help if u can’t setup it up and make it work with all maps I am finding that some mods work on some maps and not on others now I will allow that the maps not working maybe not update to 1.3 this is not always posted in the maps section would be nice if we knew which ones were updated.
    On that note does the old diary work in the Ricci map and do the Ricci mods work and “talk” to the other mods from Giant in the maps? In other words do the strawberries from giants work in Ricci’s mods or not and vice versa be nice if they would the author says that Ricci should work on all maps but doesn’t say whether it “talks” to Giant mods

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