Transport Company V1.2.2.0 FS25







Transport Company V1.2.2.0 FS25
Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.
Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.
Features
Contract Board
– Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.
Two Ways To Run A Job
1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.
2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.
Per-Truck Books
– The base game only keeps farm-wide statistics. This tracks every truck separately.
Company Ledger
– Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.
– Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.
Dispatch Office
– Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.
V1.2.2.0
NEW -> Trucks come home
– When a hired driver finishes a contract, the truck now drives itself back and parks near your Transport Company HQ instead of being left at the delivery point.
– New setting, Return truck to HQ (on by default): turn it off to leave finished trucks where they ended.
ALSO NEW -> Help is in the game
– A Help button on every tab of the dispatch office opens a paged guide covering the contract board, running a job, drivers and the business, the ledger, settings and multiplayer.
– A troubleshooting page explains what to do when a hired driver gets stuck: press H to take control, reposition the truck, then re-hire the driver from the Dispatch tab so it replans and continues.
FIXED
– Long setting descriptions no longer get cut off
– The help dialog’s line breaks now render properly
v1.2.1.0
FIXED
– Hiring a driver or upgrading the HQ no longer errors (the farm balance is now read through the correct engine API).
– Trucks are no longer charged maintenance for miles driven before the company enrolled them, and overdue services are billed once instead of once per second.
tisonK
