Wheel slip BETA 2 v1.0.0.0 FS25




Wheel slip BETA 2 v1.0.0.0 FS25
Wheel slip creates cultivator texture on field soil
– Slip threshold decreases when the ground is wet (more damage in the rain)
– Heavy vehicles cause damage even with less slip
– Differential and all-wheel lock reduce the slip effect
– Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage
– HUD display shows the current maximum wheel slip next to the speedometer (in progress)
– Settings: HUD on/off, color coding, position (in game settings menu)
– I’m currently still testing it so it’s a beta version
BETA 2
Terrain deformation (rutting) proportional to slip intensity
Grip reduction on wet and soft ground
Wheels sink into the ground when slipping
Automatic tire type recognition (wide tires = less damage, road tires = more)
Physics (WheelPhysics.serverUpdate):
Reads slip directly from engine physics precisely and reliably
Grip, sinking, braking and deformation on farmland only
Anti-bounce suspension adjustment during active deformation
Compatible with MudSystemPhysics (common radius combiner)
farmerhausi
