Enercon EP1 Windturbines v2.1 FS22

Enercon EP1 Windturbines v2.1 FS22


Enercon EP1 wind turbines with different hub heights

Version 2.1.0.0
Engine houses have been revised.
On the E48 60m and E53 73m you can switch between white rotor blades or blades with red tips. (See description!)

Hello everyone!
This mod consists of 3 wind turbines from the EP1 platform with different hub heights.

The following are the features of the systems:
All systems align with the wind and change their speed depending on the wind speed.
Anemometers are animated and adapt to the wind speed.
Obstacle markings adapt to the lighting conditions in different seasons.
The purchase price and the income from the individual systems are now calculated based on the defined nominal output, the length of the rotor blades and the height of the tower.

This means that the purchase price is calculated as follows: 100,000€/1000kW nominal power + 500€/1m rotor blade length + 100€/1m tower height.
The income consisted of 1000€/1000kWh (the nominal power is used as the value for this) + 5€/1m rotor blade length + 1€/1m tower height.
It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EACH system, where you can switch the system on and off using the left mouse button or the B button on the controller. For this purpose, the rotor blade position changes and the rotor only spins slightly. The systems still generate money, therefore only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation.

The following attachments are included:
E44 EP1: 45m and 55m hub height (nominal power: 900 kW)
E48 EP1: 50m, 56m and 60m hub height (rated power: 800 kW)
E53 EP1: 50m, 60m and 73m hub height (rated power: 800 kW)

Update 2.1.0.0:
With the latest update, you can switch between the variant with completely white rotor blades or the variant with red blade tips on the E48 60m and the E53 with 73m. For this purpose, a second trigger was added in front of the door at the foot of the tower. The trigger for switching the system on and off was set slightly to the left. The new trigger is oriented slightly to the right. The trigger zones “touch” on the central axis of the door.

PLEASE NOTE:
These are not detailed images of the real models. Only the hub height, the rotor diameter and the rough appearance are based on the real images!
This mod may be posted on other websites as long as the download leads to the LS-Modcompany download link!!!
Enjoy your time! If you have any questions or suggestions, please feel free to leave a comment!
-FSven-

Credits:
FSven


What is Farming Simulator 22 mods use for

Farming Simulator 22 game supports mods for PC, Xbox, or PS5. FS22 Mod is an extension file for the FS22 game. Everyone can create Farming Simulator 22 mod file and share it with our community. So, why do you need Farming Simulator 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. So Farming Simulator 22 developers decided to support mods that let players create their own FS22 maps, Trucks, Vehicles, and any item in game. So you can download Farming Simulator 22 Mods to upgrade the game and create your own game version. Here you will find the Best FS22 mods and Top FS22 mods for PC, Mac, Xbox, or PS5. Don't wait and choose LS22 mods category, download any mod for Farming Simulator 2022 you want and install the mod in FS 22. And the most important - Farming Simulator 22 mods is totally free and available to download all of them. Our Farming Simulator 22 Community goal is to create one of the biggest FS22 mods databases







Best FS22 Objects mods

Leave a Reply

Do you need help or to say thanks for mod author? Just leave a comment bellow!